Mesh: Add viewport normals simplify option #5

Closed
Hans Goudey wants to merge 1 commits from mesh-normals-simplify-option into refactor-mesh-corner-normals-lazy

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

1 Commits

Author SHA1 Message Date
15143b0eb1 Mesh: Add viewport normals simplify option
Before #108014, toggling "Auto Smooth" was an easy way to disable
evaluation of custom normals and face corner normals for faster
viewport playback performance. Now that corner normals are calculated
automatically as necessary, it's helpful to still have a way to disable
expensive normal computation for faster playback.

This commit adds a "Normals" scene simplify setting. To avoid a bunch
of complexity, it just influences which normals are requested from the
object by viewport rendering. In my tests, skipping calculating at
least doubled viewport FPS in a few test files with a large mesh with
custom normals. This works well because normals are cached and lazily
calculated.
2023-09-29 14:39:48 -04:00