Block a user
45de48a523
BLENDER_SOURCE_CODE_COMMIT commit message number: 10
cbd1a6cca7
Merge branch 'main' into db
7befc40386
Cycles: Use sycl::bitcast in oneAPI backend
d7794f3540
Cycles: Fixed SYCL build with newer compilers
74772c6920
Fix #109565: Array modifier changes the Root vertex of Skin modifier
a4317b1edb
Merge branch 'main' into wb
7befc40386
Cycles: Use sycl::bitcast in oneAPI backend
d7794f3540
Cycles: Fixed SYCL build with newer compilers
74772c6920
Fix #109565: Array modifier changes the Root vertex of Skin modifier
4731beec99
Cleanup: Remove unused code in GHOST_ContextCGL
Fix #109254: Voronoi Distance Output Clamps at 8.0 with low Minkowski Exponents
Changing it further to float smoothDistance = params.max_distance + 8.0;
also fixes it for those cases.
Fix #109254: Voronoi Distance Output Clamps at 8.0 with low Minkowski Exponents
@OmarEmaraDev
Changing float smoothDistance = params.max_distance;
to float smoothDistance = params.max_distance + 8.0;
fixes the issues for the 1D Smooth F1
and 2D Smooth F1 + Chebychev
…
Fix #109254: Voronoi Distance Output Clamps at 8.0 with low Minkowski Exponents
Changes output for 1D Smooth F1
and 2D Smooth F1 + Chebychev
.
Fix #109254: Voronoi Distance Output Clamps at 8.0 with low Minkowski Exponents
@OmarEmaraDev I narrowed down the problem a bit.
Changing float smoothDistance = 8.0;
to float smoothDistance = params.max_distance;
fixes the problem for most cases... except for `1D…
5d145a64e2
-- Fix Smooth F1 in GLSL except for 1D and 2D Chebychev
c0657211cc
Merge branch 'main' into db
9e346a4892
Cleanup: Strict compiler warning
f7589751f1
Cleanup: Use defines in Voronoi GLSL implementation
ff2f16db6d
Draw: Fix RenderDoc and Nvidia compatibility
Cleanup: Assign Corresponding Expressions to Variable params.max_distance
79d4016569
-- Cleanup: Assign corresponding expressions to variable params.max_distance
b47871ca4c
Merge branch 'main' into wb
9e346a4892
Cleanup: Strict compiler warning
f7589751f1
Cleanup: Use defines in Voronoi GLSL implementation
ff2f16db6d
Draw: Fix RenderDoc and Nvidia compatibility
28d5660d37
Merge branch 'main' into rb
ff2f16db6d
Draw: Fix RenderDoc and Nvidia compatibility
3efc63b398
Fix #109253: Voronoi Smooth F1 breaks when Smoothness is 0
d8cc8fcf7f
Refactor: Move color space information to ImBuf buffers
fcbf66d51f
Cleanup: pre-scale spot light axes to avoid unnecessary division
Use Macros in Voronoi GLSL implementation for Compile Time Constants