Sergei Sobolev Hrofti
  • Joined on 2019-05-04
Based on this https://projects.blender.org/blender/blender/issues/107029 The file for example lays there. System Information Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61 Blender Version Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash: rB55485cb379f7 Worked: (newest version of Blender that worked as expected) Short description of error If you import this file in Blender pivots will be in the middle of the signs. but if you import this file in Unity or Maya pivots will be in the roots of objects. Down to the beginning of geometry. I need the right import algorithm for Blender Exact steps for others to reproduce the error [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)] Road_signs_v1.FBX
Updated 2023-04-18 11:01:30 +02:00