Sergei Sobolev Hrofti
  • Joined on 2019-05-04
Sergei Sobolev opened issue blender/blender#121861 2024-05-16 12:08:15 +02:00
proportional editing effects geometry beyond the border
Sergei Sobolev commented on issue blender/blender#119139 2024-04-11 14:21:34 +02:00
WIP: Allow name-swapping when renaming IDs from the UI

Please return the old system or

make a pop-up window with an option to rename what I want to and offer to rename the object with the original name. And if the object/material/any other…

Sergei Sobolev commented on issue blender/blender#120404 2024-04-09 15:16:00 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"

Also, it is not only about deleted objects. Sometimes I don't delete the objects but want to rename an object with a suffix. And sometimes there can be a hundred objects in the scene. It is hard…

Sergei Sobolev reopened issue blender/blender#120404 2024-04-09 14:49:15 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"
Sergei Sobolev commented on issue blender/blender#120404 2024-04-09 14:49:11 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"

The bug that you mentioned is about another issue, that renames another mesh without warning and giving .001 fuffix for the first renaming. But I am talking about another issue. It is not the…

Sergei Sobolev reopened issue blender/blender#120404 2024-04-09 10:09:23 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"
Sergei Sobolev commented on issue blender/blender#120404 2024-04-09 10:09:19 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"

It is a bug or a developer's mistake. Before this version, you could just rename and the mesh would be renamed. And another mesh that carried the original name will receive the suffix ".001". Also…

Sergei Sobolev opened issue blender/blender#120404 2024-04-08 16:04:37 +02:00
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"
Sergei Sobolev opened issue blender/blender#119627 2024-03-18 15:08:45 +01:00
UV unwraping incorrect to protruding parts to cavities
Sergei Sobolev commented on issue blender/blender#117625 2024-01-30 10:57:49 +01:00
"Pick Shortest Path" removes first selected from selection history (making following "Merge Vertices > First" to always merge at last)

Please, do it again. Also, I've attached a GIF that shows the bug. I reopened the file and reproduced the bug. And here is attached a special video with a little explanation.

Sergei Sobolev opened issue blender/blender#117625 2024-01-29 10:41:59 +01:00
Merge first/last doesn't count which vertex was the first or last.
Sergei Sobolev opened issue blender/blender#112336 2023-09-13 16:55:04 +02:00
Clearing parents keep transform changes children's position and rotation.
Sergei Sobolev opened issue blender/blender-addons#104665 2023-06-02 13:35:12 +02:00
Export FBX with 2or more same materials on an object
Sergei Sobolev opened issue blender/blender#108532 2023-06-02 10:23:37 +02:00
Export FBX with 2or more same materials on an object
Sergei Sobolev opened issue blender/blender#107620 2023-05-04 15:56:49 +02:00
Limited disolve ruins UV
Sergei Sobolev reopened issue blender/blender#107029 2023-04-18 11:02:43 +02:00
Pivots are in a wrong positions after FBX import
Sergei Sobolev commented on issue blender/blender#107029 2023-04-18 11:02:41 +02:00
Pivots are in a wrong positions after FBX import

I didn't get it. I am just a regular user. Please don't close the bug report or transfer the bug properly by yourself.

Sergei Sobolev created repository Hrofti/FBX_import 2023-04-18 11:01:30 +02:00
Sergei Sobolev opened issue blender/blender#107029 2023-04-17 11:25:54 +02:00
Povots are in a wrong positions.