mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001" #120404

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opened 2024-04-08 16:04:35 +02:00 by Sergei Sobolev · 9 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 552.12

Blender Version
Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: 40a5e739e270
Worked: (newest version of Blender that worked as expected)

Short description of error
mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001"

Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 552.12 **Blender Version** Broken: version: 4.1.0, branch: blender-v4.1-release, commit date: 2024-03-25 20:42, hash: `40a5e739e270` Worked: (newest version of Blender that worked as expected) **Short description of error** mesh rename from "something.001" to just "something" is impossible. It is impossible to get rid of ".001" **Exact steps for others to reproduce the error** [Please describe the exact steps needed to reproduce the issue] [Based on the default startup or an attached .blend file (as simple as possible)]
86 KiB
Sergei Sobolev added the
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Report
labels 2024-04-08 16:04:36 +02:00

For help using Blender, please try one of the community websites: https://www.blender.org/community/

If you think you found a bug, please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, and a .blend file with exact steps to reproduce the problem.

For help using Blender, please try one of the community websites: https://www.blender.org/community/ If you think you found a bug, please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, and a .blend file with exact steps to reproduce the problem.
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labels 2024-04-08 17:13:19 +02:00
Author

It is a bug or a developer's mistake. Before this version, you could just rename and the mesh would be renamed. And another mesh that carried the original name will receive the suffix ".001". Also in a case I've deleted the original mesh, I even cannot find it to rename manually. So here only way is to clear all data and reopen the project.
In my opinion, the way of renaming before this version was right and intuitive. Now it is supper confusing and counterintuitive and in some cases almost impossible.

It is a bug or a developer's mistake. Before this version, you could just rename and the mesh would be renamed. And another mesh that carried the original name will receive the suffix ".001". Also in a case I've deleted the original mesh, I even cannot find it to rename manually. So here only way is to clear all data and reopen the project. In my opinion, the way of renaming before this version was right and intuitive. Now it is supper confusing and counterintuitive and in some cases almost impossible.
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labels 2024-04-09 10:09:26 +02:00

Thanks for report. This was bug that you was able to swap object names due to incorrect order of renaming. This was fixed, and now this works as expected. See: #115192

Thanks for the report, but please use other channels for user feedback and feature requests: https://developer.blender.org/docs/handbook/communication/user_feedback/

For more information on why this isn't considered a bug, visit: https://developer.blender.org/docs/handbook/bug_reports/not_a_bug/

Thanks for report. This was bug that you was able to swap object names due to incorrect order of renaming. This was fixed, and now this works as expected. See: #115192 Thanks for the report, but please use other channels for user feedback and feature requests: https://developer.blender.org/docs/handbook/communication/user_feedback/ For more information on why this isn't considered a bug, visit: https://developer.blender.org/docs/handbook/bug_reports/not_a_bug/
Blender Bot added
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labels 2024-04-09 12:20:17 +02:00
Author

The bug that you mentioned is about another issue, that renames another mesh without warning and giving .001 fuffix for the first renaming.
But I am talking about another issue. It is not the subject of forum discussion. I have been working in Blender for around six years and I can see when something is broken. In this case it is renaming.

I've attached a video with voice comments. If it helps you to understand the situation. Please watch it.

The bug that you mentioned is about another issue, that renames another mesh without warning and giving .001 fuffix for the first renaming. But I am talking about another issue. It is not the subject of forum discussion. I have been working in Blender for around six years and I can see when something is broken. In this case it is renaming. I've attached a video with voice comments. If it helps you to understand the situation. Please watch it.
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labels 2024-04-09 14:49:16 +02:00

@PratikPB2123 It is expected? I think this is just how this should have worked for all years, but this looks few unclear for users that even-deleted object is keep in the file and keep hold the name.

@PratikPB2123 It is expected? I think this is just how this should have worked for all years, but this looks few unclear for users that even-deleted object is keep in the file and keep hold the name.
Author

Also, it is not only about deleted objects. Sometimes I don't delete the objects but want to rename an object with a suffix. And sometimes there can be a hundred objects in the scene. It is hard to make renaming in a new way.

Also, it is not only about deleted objects. Sometimes I don't delete the objects but want to rename an object with a suffix. And sometimes there can be a hundred objects in the scene. It is hard to make renaming in a new way.

It is hard to make renaming in a new way.

This is more feature request then bug\

> It is hard to make renaming in a new way. This is more feature request then bug\
Author

It is how it has been working for years.

It is how it has been working for years.
Member

Hi, this is working as expected and now renaming is more consistent with the other areas (eg: vgroup, shape key UIList)
See explanation in: #119139

but this looks few unclear for users that even-deleted object is keep in the file and keep hold the name.

After deleting the object from scene, it seems object is removed from the bmain but obdata is still there (see outliner -> unused data). Hence the suffix remains even after removing it.

Hi, this is working as expected and now renaming is more consistent with the other areas (eg: vgroup, shape key UIList) See explanation in: #119139 > but this looks few unclear for users that even-deleted object is keep in the file and keep hold the name. After deleting the object from scene, it seems object is removed from the bmain but obdata is still there (see outliner -> unused data). Hence the suffix remains even after removing it.
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labels 2024-04-10 06:24:46 +02:00
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Reference: blender/blender#120404
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