Scaling object by -1 (to mirror) leads to odd sculpting brush behavior
yes, that is what I expected and described in detail in the original post, except without remeshing resetting the scale to 1:1:1 doesn't fix the problem, it starts to work like it should only…
Scaling object by -1 (to mirror) leads to odd sculpting brush behavior
if I create new project, place an uv sphere in it, enable face orientation overlay, all surfaces on the sphere show blue, perform the S > X > -1, all faces remain blue, yet when switching to…
Scaling object by -1 (to mirror) leads to odd sculpting brush behavior