JackHainsworth JackHainsworth
  • Joined on 2021-10-14
JackHainsworth opened issue blender/blender#130531 2024-11-19 18:39:34 +01:00
Tiling an image in compositor using translate and scale does not work.
JackHainsworth commented on issue blender/blender#123020 2024-11-19 16:02:49 +01:00
EEVEE: Add back screen space refraction for Shader To RGB material

The usecase I most need this feature for is "camera filters". As in, being able to place a plane over the camera's view to alter how the scene looks in real time, rather than through compositing.

JackHainsworth opened issue blender/blender#130411 2024-11-17 17:01:31 +01:00
Using Shader to RGB turns off raytracing.
JackHainsworth commented on issue blender/blender#127104 2024-09-05 17:59:43 +02:00
"Affect Transform" does not work when a constraint is using Custom Space

I've added an example file of this issue.

JackHainsworth opened issue blender/blender#127104 2024-09-03 15:19:53 +02:00
"Affect Transform" does not work when a constraint is using Custom Space
JackHainsworth opened issue blender/blender#121912 2024-05-17 13:24:34 +02:00
GPU Subdivision does not show post-subdivision dimensions.
JackHainsworth opened issue blender/blender#117087 2024-01-13 13:27:02 +01:00
1.00 profile bevels less than 1mm wide aren't quite 1.00
JackHainsworth opened issue blender/blender#107568 2023-05-03 00:00:51 +02:00
The node connection disappears when switching the type of mix node.
JackHainsworth commented on issue blender/blender#107553 2023-05-02 17:46:55 +02:00
Applying screw modifier doesn't respect hide status of edges from edit mode.

Because of the update from experimenting, I guess this means the bug is more of a visual one - that objects which were hidden before the screw modifier was applied should be hidden afterwards too,…

JackHainsworth opened issue blender/blender#107553 2023-05-02 17:45:02 +02:00
Hiding parts of a mesh and then appliyng a screw modifier prevents the previously hidden parts from being edited.
JackHainsworth commented on issue blender/blender#106947 2023-04-14 14:15:42 +02:00
Object bounding box not working with GPU Subdivision Surface

Oh wow, you're right. When I torn on auto-normals for the object (thereby disabling gpu for subdivision) suddenly the numbers change to be correct.

JackHainsworth opened issue blender/blender#106947 2023-04-14 14:03:53 +02:00
Object's Dimensions do not change in the transform window when adding a Subdivision Surface Modifier.