- CA, USA
-
Py Coder / Technical Artist - heavy on the technical.
Enjoys solving complex problems for fun.
- Joined on
2013-03-05
I see we have flat scaling, will FSR / DLSS be in the cards at some point?
using 'blur attribute' with this - would result in interpolation intentionally eh? or is this behavior impossible?
this is working in the upbge fork
any text named .glsl in the editor is hinted I think* …
Ideally, motion blur and other fx should be done in realtime composition?
Passing in per pixel interpolated velocity buffer / letting the end user use it to sample this frame/last frame / have…
this is working in the upbge fork
any text named .glsl in the editor is hinted I think* ![image](/attachments/c…
Was wondering, for quick playback - does this data live in a array on the gpu or is the geo still fed each frame to the gpu?
In the future, perhaps matrix from input location, rotation and scale?
"The whole tile scheduling process takes ~70µs for a half covered 3800x790 framebuffer and doesn't scale much more than this."
this is not realtime :(
Is…
"The whole tile scheduling process takes ~70µs for a half covered 3800x790 framebuffer and doesn't scale much more than this."
this is not realtime :(
Is there room here to fix its…
This appears to be a duplicate of itself?
I am going in a loop.
Also add a botnof overscan,
Details near the edges of thr screen changing can cause pops
if copies of evaluated data are used - there could be a bit more overhead from this ^
I noted a fix in the works for this, I will try ans find the patch
I frequently had this same problem - turning shading off / back on fixes it for a while
Ideasman42 said to list any fix I may have here.
Could we have some middle ground?
perhaps the depsgraph update_tag() is currently not used in evaluated meshes we can have this set as…
blender/blender#111514 says that blender/blender#112150 is the fix for this is - how is that unrelated @HooglyBoogly ?