- CA, USA
-
Py Coder / Technical Artist - heavy on the technical.
Enjoys solving complex problems for fun.
- Joined on
2013-03-05
long term - could / should shape keys be converted into generic mesh attributes?
bvh.ray_cast
function ignores object transforms on tested object of bvh
You need to transform your ray into local space.
loc, rot, sca = mat_out.decompose()
End = Obj.matrix_world.inverted() @ EndPoint Direction = rot.inverted() @ Direction
I noted this stopped when TAA was off, (this was a while back) is it still the case?
Perhaps you can use a aov for shader to RGb, and combine it with bdsf from main buffer using composition.
I see we have flat scaling, will FSR / DLSS be in the cards at some point?
using 'blur attribute' with this - would result in interpolation intentionally eh? or is this behavior impossible?
this is working in the upbge fork
any text named .glsl in the editor is hinted I think* …
Ideally, motion blur and other fx should be done in realtime composition?
Passing in per pixel interpolated velocity buffer / letting the end user use it to sample this frame/last frame / have…
this is working in the upbge fork
any text named .glsl in the editor is hinted I think* ![image](/attachments/c…
Was wondering, for quick playback - does this data live in a array on the gpu or is the geo still fed each frame to the gpu?
In the future, perhaps matrix from input location, rotation and scale?
"The whole tile scheduling process takes ~70µs for a half covered 3800x790 framebuffer and doesn't scale much more than this."
this is not realtime :(
Is…
"The whole tile scheduling process takes ~70µs for a half covered 3800x790 framebuffer and doesn't scale much more than this."
this is not realtime :(
Is there room here to fix its…
This appears to be a duplicate of itself?
I am going in a loop.
Also add a botnof overscan,
Details near the edges of thr screen changing can cause pops
if copies of evaluated data are used - there could be a bit more overhead from this ^