- CA, USA
-
Py Coder / Technical Artist - heavy on the technical.
Enjoys solving complex problems for fun.
- Joined on
2013-03-05
it never worked - I am just testing sim nodes for the first time in the last 2 weeks*
as for system info - how would that help? (this is a generic problem not like a driver / cpu issue)
I did not know that vector rotate node had a euler mode for quite some time.
the operation
object.orientation.inverted() @ (World_Point - object_origin)
puts a point of space into local…
there is a 'strength' option for normal maps - when we bake the normal maps ideally 1 strength should correlate to the appearance of the map being correct.
if this is not the case either…
maybe something using realtime raytracing can mimic this for EEVEE-Next?
so realtime comp / 2d filter nodes will be able to be ran vs a offscreen now?
nice ! 🥇
I think that having multiple viewers side by side active would be nice for debugging writing 2d filters in composition nodes / FX / AOV etc.
how far away from non-blocking render are we?
'Use case for face maps 2' - foundation label - generated content frequently can be stored as 'hint meshes' that hold information about what to generate at that point when the camera is near.
be…
'Use case for face maps' - world streaming.
In the viewport we can place triangles - these triangles can have a facemap attribute assigned in the ui
using geometry nodes we can then use…
Ideally some sort of megatexture could be used, and all materials merged into a single material, this would reduce ram usage as well as GPU state changes*
in old bge I did this myself using…
if we try and change values of geometry node inputs, we can't continuously change the inputs only some of the input values appear to be evaluated / trigger depsgraph to remake the evaluated data.…