Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke merged pull request blender/blender#128822 2024-10-11 12:21:16 +02:00
Refactor: Nodes: improve drawing of nodes based on node declaration
Jacques Lucke pushed to node-draw-refactor at JacquesLucke/blender 2024-10-11 12:19:44 +02:00
6199114fbf address review comments
ccf7b4effe Merge branch 'main' into node-draw-refactor
300ea9f083 GPU: GLSL: Strip comment at compile time
317cf37680 Compositor: Implement CPU domain realization
7f48c931a4 Cleanup: format
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Jacques Lucke created pull request blender/blender#128847 2024-10-10 15:48:37 +02:00
Fix #128499: dot dash modifier crashes because of missing attributes
Jacques Lucke created branch fix-dot-dash in JacquesLucke/blender 2024-10-10 15:45:35 +02:00
Jacques Lucke pushed to fix-dot-dash at JacquesLucke/blender 2024-10-10 15:45:35 +02:00
87f227ef7a Fix #128838: Extension: Support _universal2 suffix for Mac
d261a881b1 Anim: change Action.id_root RNA definition to be more like v4.2
a564e678f0 Fix #128797: Custom property Data-Block Type only has Object ID Type
b0fb6a1b2c Fix #128840: extension build asserts when "type" is missing
Compare 10 commits »
Jacques Lucke pushed to cleanup_gp_copy_method at mod_moder/blender 2024-10-10 15:15:53 +02:00
6b6040d268 Merge branch 'main' into cleanup_gp_copy_method
c6df05c471 Merge branch 'blender-v4.3-release'
b0fb6a1b2c Fix #128840: extension build asserts when "type" is missing
6aab18c654 EEVEE: Update Render tests
27963d652b EEVEE: Update the GGX LUTs
Compare 239 commits »
Jacques Lucke commented on pull request blender/blender#126988 2024-10-10 15:10:47 +02:00
Compositor: Implement Multi-Function Procedure Operation

It seems like the compositor math node has exact the same operations as the shader math node. I think it would be good if this function could be deduplicated. Maybe a function like const mf::MultiFunction *get_math_multi_function(NodeMathOperation op, bool clamp_result) could work well.

Jacques Lucke closed issue blender/blender#128509 2024-10-10 13:30:15 +02:00
Geometry Nodes Tools: Set Selection node not working properly in sculpt mode.
Jacques Lucke commented on issue blender/blender#128509 2024-10-10 13:30:11 +02:00
Geometry Nodes Tools: Set Selection node not working properly in sculpt mode.

I briefly talked about this with @SimonThommes. The selection is a special attribute which has special meanings depending on the mode you're in. It should not be used as generic intermediate…

Jacques Lucke pushed to blender-v4.3-release at blender/blender 2024-10-10 13:26:21 +02:00
f2352efe55 Fix: wrong return type
Jacques Lucke deleted branch idprop-stringref from JacquesLucke/blender 2024-10-10 03:17:36 +02:00
Jacques Lucke pushed to main at blender/blender 2024-10-10 03:17:33 +02:00
2dd9f454c9 Refactor: BKE: use StringRef in IDProperty API
Jacques Lucke merged pull request blender/blender#128729 2024-10-10 03:17:32 +02:00
Refactor: BKE: use StringRef in IDProperty API
Jacques Lucke pushed to main at JacquesLucke/.profile 2024-10-10 03:16:58 +02:00
e9b9a96013 report
Jacques Lucke pushed to node-draw-refactor at JacquesLucke/blender 2024-10-10 03:15:49 +02:00
c937280d16 Merge branch 'main' into node-draw-refactor
b79dd3fc5d BLI: improve FunctionRef constructor in case of a falsy callable
0cec2462cd Cleanup: remove redundant checks in Wayland drag & drop
97208a42d3 UI: Reorder EXR compression dropdown and add tooltips
97c41218a9 Merge branch 'blender-v4.3-release'
Compare 11 commits »
Jacques Lucke deleted branch function-ref-truthy from JacquesLucke/blender 2024-10-10 03:15:07 +02:00
Jacques Lucke pushed to main at blender/blender 2024-10-10 03:15:04 +02:00
b79dd3fc5d BLI: improve FunctionRef constructor in case of a falsy callable