Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to import-bake at JacquesLucke/blender 2024-11-21 17:30:35 +01:00
3c567e5ac6 initial import bake node boilerplate
a4c9b691a0 Attributes: Add 2D 16 bit integer type
0323fafd61 Overlay-Next: Implement Grease Pencil material name display
Compare 3 commits »
Jacques Lucke created branch import-bake in JacquesLucke/blender 2024-11-21 17:30:35 +01:00
Jacques Lucke pushed to context-input at JacquesLucke/blender 2024-11-21 17:11:40 +01:00
1a051b402f Merge branch 'main' into context-input
04b6eae37f Refactor: remove editor includes from animrig
f75ccd9644 Fix #130308: Missing keymap entry for bone eyedropper
839108f623 Fix #113377: Pass edit mesh pointer through modifiers
1dcd435a87 Fix #130216: GPv3: Crash in render due to slotted Actions
Compare 1768 commits »
Jacques Lucke commented on pull request blender/blender#128340 2024-11-21 16:40:27 +01:00
WIP: Geometry Nodes: add Closures and Bundles

@blender-bot package

Jacques Lucke pushed to closure-and-bundle at JacquesLucke/blender 2024-11-21 16:28:05 +01:00
5587442ea3 cleanup
38e413f357 remove debug print
a4f2a14d86 initial support for evaluating closures
0a862c5239 Merge branch 'main' into closure-and-bundle
0df7cf4be8 Fix: Overlay-Next: Disable background images on selection
Compare 993 commits »
Jacques Lucke closed pull request blender/blender#129718 2024-11-21 12:21:10 +01:00
WIP: Geometry Nodes: playing with PBD
Jacques Lucke commented on pull request blender/blender#129718 2024-11-21 12:21:08 +01:00
WIP: Geometry Nodes: playing with PBD

This is a personal experiment of mine, it's not really something that can be tested well by others unfortunately, because I hard-coded all kinds of assumptions in the code.

Will close this to…

Jacques Lucke commented on pull request blender/blender#129746 2024-11-21 12:19:29 +01:00
Refactor: Readfile: extract function to decode .blend file header

I updated the parsing code to also include the new check for future Blender versions.

@blender-bot build

Jacques Lucke commented on pull request blender/blender#129746 2024-11-21 12:18:23 +01:00
Refactor: Readfile: extract function to decode .blend file header

Using bool was indeed a bit weird, looks like that was a leftover from an earlier version of the patch. I changed it to an int that still contains L_ENDIAN or B_ENDIAN now. Changing it to…

Jacques Lucke pushed to file-header-parse at JacquesLucke/blender 2024-11-21 12:16:36 +01:00
bc6d36f840 cleanup
8d5cd7503d Merge branch 'main' into file-header-parse
5665a9d712 Fix #130555: Vulkan: Crash when using legacy gpu API
1d1811c54b CMake: Linux/Mac: Fix CMP0177 policy warnings
dbc8b29519 glTF: Draco: Fix #130545 - Windows Draco dll was not in right directory
Compare 754 commits »
Jacques Lucke commented on pull request blender/blender#130591 2024-11-21 11:54:57 +01:00
Blenloader: use int64_t in API more consistently
Jacques Lucke pushed to blo-int64_t at JacquesLucke/blender 2024-11-21 11:54:09 +01:00
0bf1d1d9d4 use size_t for size-in-bytes
283f17e766 Merge branch 'main' into blo-int64_t
5665a9d712 Fix #130555: Vulkan: Crash when using legacy gpu API
1d1811c54b CMake: Linux/Mac: Fix CMP0177 policy warnings
dbc8b29519 glTF: Draco: Fix #130545 - Windows Draco dll was not in right directory
Compare 41 commits »
Jacques Lucke approved blender/blender#112264 2024-11-20 18:53:48 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Some things that don't seem to be tested by your regression tests yet. Would be good to test at least some of these, because they don't look all trivial.

Jacques Lucke commented on pull request blender/blender#112264 2024-11-20 18:53:46 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

A comment would be useful here, not sure what calc_faces is supposed to do.

Jacques Lucke commented on pull request blender/blender#112264 2024-11-20 18:53:45 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Can you move this function as a separate commit now already?

Jacques Lucke commented on pull request blender/blender#112264 2024-11-20 18:53:44 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

use tree->nodes

Jacques Lucke commented on pull request blender/blender#112264 2024-11-20 18:53:43 +01:00
Geometry Nodes: Port triangulate node from BMesh to Mesh

Use version_node_add_empty and related functions in new versioning code, to avoid depending on the current node declaration.

Jacques Lucke created branch attribute-transfer-api-test in JacquesLucke/blender 2024-11-20 17:39:34 +01:00
Jacques Lucke pushed to attribute-transfer-api-test at JacquesLucke/blender 2024-11-20 17:39:34 +01:00
c8e1534bc9 initial api test
406e93525f Fix #130535: Name of Object not updated in viewport when name clashes.
e49498a795 Compositor: Implement Classic Kuwahara for new CPU compositor
71e971700c Compositor: Implement Summed Area Table for new CPU compositor
f4767bea72 Compositor: Implement Pixelate for new CPU compositor
Compare 10 commits »