Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to main at blender/blender 2024-09-30 15:44:45 +02:00
7b79191594 Geometry Nodes: prefer float math node even for integer sockets in link-drag-search
Jacques Lucke merged pull request blender/blender#128370 2024-09-30 15:44:44 +02:00
Geometry Nodes: prefer float math node even for integer sockets in link-drag-search
Jacques Lucke deleted branch box-gizmo-shorter from JacquesLucke/blender 2024-09-30 15:43:39 +02:00
Jacques Lucke merged pull request blender/blender#128371 2024-09-30 15:43:37 +02:00
Geometry Nodes: use shorter linear gizmo when using box shape
Jacques Lucke pushed to main at blender/blender 2024-09-30 15:43:36 +02:00
02ada0d064 Geometry Nodes: use shorter linear gizmo when using box shape
Jacques Lucke pushed to main at blender/blender 2024-09-30 15:41:17 +02:00
675606cbce Fix: wrong enum type in integer math node
fc2b9e3a6b Cleanup: deduplicate switch over socket types to create declarations
Compare 2 commits »
Jacques Lucke suggested changes for blender/blender#128362 2024-09-30 15:02:34 +02:00
Function Node: Value to String Integer subtype

Thanks for the patch! I added some inline comments.

Jacques Lucke commented on pull request blender/blender#128362 2024-09-30 15:02:33 +02:00
Function Node: Value to String Integer subtype

Can use std::to_string directly.

Jacques Lucke commented on pull request blender/blender#128362 2024-09-30 15:02:32 +02:00
Function Node: Value to String Integer subtype

By convention we currently always create all sockets, but only make some unavailable. The same should be done here. See e.g. the node_declare function in node_geo_mesh_primitive_cone.cc.

Jacques Lucke commented on pull request blender/blender#128362 2024-09-30 15:02:31 +02:00
Function Node: Value to String Integer subtype

Use SOCK_FLOAT and SOCK_INT as identifiers instead of creating a separate enum. More socket types could be supported in theory in the future.

Jacques Lucke pushed to main at blender/blender 2024-09-30 14:54:41 +02:00
267c40db66 Fix #128373: conditional socket visibility in Mesh Line node not working
Jacques Lucke closed issue blender/blender#128373 2024-09-30 14:54:39 +02:00
Geometry Nodes: Conditional socket visibility not working properly
Jacques Lucke pushed to main at blender/blender 2024-09-30 14:35:12 +02:00
d8319f6f50 Fix: Geometry Nodes: propagate gizmo values through muted nodes
Jacques Lucke pushed to main at blender/blender 2024-09-30 14:14:46 +02:00
5163af816d Fix: Geometry Nodes: propagate edit data through foreach zone
Jacques Lucke pushed to main at blender/blender 2024-09-30 14:00:57 +02:00
1b31a44935 Geometry Nodes: support inverse evaluation for Integer Math node for gizmos
Jacques Lucke created pull request blender/blender#128371 2024-09-30 13:48:22 +02:00
Geometry Nodes: use shorter linear gizmo when using box shape
Jacques Lucke created branch box-gizmo-shorter in JacquesLucke/blender 2024-09-30 13:43:18 +02:00
Jacques Lucke pushed to box-gizmo-shorter at JacquesLucke/blender 2024-09-30 13:43:18 +02:00
23d47f98bf shorten box gizmo
Jacques Lucke created pull request blender/blender#128370 2024-09-30 13:34:24 +02:00
Geometry Nodes: prefer float math node even for integer sockets in link-drag-search