Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke created pull request blender/blender#105696 2023-03-12 18:40:48 +01:00
Geometry Nodes: use lazy-function directly for switch node
Jacques Lucke created branch switch-node-separate-api in JacquesLucke/blender 2023-03-12 18:30:36 +01:00
Jacques Lucke pushed to switch-node-separate-api at JacquesLucke/blender 2023-03-12 18:30:36 +01:00
ea4143cd92 cleanup
72e741c3b8 cleanup
739da48325 remove dead code
ad826277f0 replace switch node implementation
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Jacques Lucke pushed to main at blender/blender 2023-03-12 05:55:21 +01:00
adfffb7d32 Fix: normalize matrix before converting to euler
Jacques Lucke suggested changes for blender/blender#105614 2023-03-11 10:58:31 +01:00
Nodes: Add dropdown to select group socket subtype

Thanks, seems to work in my test. The main issue I found is that the default and min/max values are reset when changing the subtype.

Jacques Lucke commented on pull request blender/blender#105614 2023-03-11 10:58:30 +01:00
Nodes: Add dropdown to select group socket subtype

Is that readonly?

Jacques Lucke commented on pull request blender/blender#105416 2023-03-11 10:48:47 +01:00
Mesh: Move functions to C++ header

typo (poligon)

Jacques Lucke commented on pull request blender/blender#105416 2023-03-11 10:39:59 +01:00
Mesh: Move functions to C++ header
Jacques Lucke pushed to buffer-deduplicate at JacquesLucke/blender 2023-03-11 10:30:19 +01:00
5b511875a7 progress
c0b3eebdbe initial marker detection
560314b7fd Merge branch 'blender-v3.5-release'
a4fd2d10c1 Fix #105571: crash when connecting invalid node group to multi input
c20bf8d61e GPU: Replace old shader tests with shader builder.
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Jacques Lucke created branch buffer-deduplicate in JacquesLucke/blender 2023-03-11 10:30:19 +01:00
Jacques Lucke commented on pull request blender/blender#105416 2023-03-09 16:38:03 +01:00
Mesh: Move functions to C++ header

Moving this stuff to a C++ header with the same name sounds like a good step to me. Think we could think about splitting it up more separately, but currently the header is not sooo large that it…

Jacques Lucke commented on pull request blender/blender#104941 2023-03-09 14:31:13 +01:00
Rotation C++ API

Looks unrelated.

Jacques Lucke approved blender/blender#104941 2023-03-09 14:31:13 +01:00
Rotation C++ API
Jacques Lucke commented on pull request blender/blender#104941 2023-03-09 14:31:12 +01:00
Rotation C++ API

Can be moved to an implementation file.

Jacques Lucke commented on pull request blender/blender#104941 2023-03-09 14:31:12 +01:00
Rotation C++ API

Looks unrelated.

Jacques Lucke commented on pull request blender/blender#104941 2023-03-09 14:31:12 +01:00
Rotation C++ API

typo (assignement)

Jacques Lucke pushed to main at blender/blender 2023-03-09 11:21:40 +01:00
560314b7fd Merge branch 'blender-v3.5-release'
a4fd2d10c1 Fix #105571: crash when connecting invalid node group to multi input
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