Block a user
Geometry Nodes: use lazy-function directly for switch node
Jacques Lucke
created branch switch-node-separate-api in JacquesLucke/blender
2023-03-12 18:30:36 +01:00
ba2a12dc0e
fix
ea4143cd92
cleanup
72e741c3b8
cleanup
739da48325
remove dead code
ad826277f0
replace switch node implementation
Nodes: Add dropdown to select group socket subtype
Thanks, seems to work in my test. The main issue I found is that the default and min/max values are reset when changing the subtype.
5b511875a7
progress
c0b3eebdbe
initial marker detection
560314b7fd
Merge branch 'blender-v3.5-release'
a4fd2d10c1
Fix #105571: crash when connecting invalid node group to multi input
c20bf8d61e
GPU: Replace old shader tests with shader builder.
Mesh: Move functions to C++ header
Moving this stuff to a C++ header with the same name sounds like a good step to me. Think we could think about splitting it up more separately, but currently the header is not sooo large that it…
560314b7fd
Merge branch 'blender-v3.5-release'
a4fd2d10c1
Fix #105571: crash when connecting invalid node group to multi input