Block a user
4452ab4dca
progress
bdf500e1be
progress
32e9d6a568
progress
505bb276e3
progress
fce1ee1025
initial csg
Rotation C++ API
Should probably be private
. protected
doesn't make sense when you don't derive from it.
Rotation C++ API
Only skimmed over it so far, generally seems reasonable. Will have to take a closer look and do some testing next week.
Volumes have an offset in viewport, Eevee and Cycles.
Crash using GN Editor or Assetbrowser when "datafiles/assets" folder is not there
Generally seems reasonable to avoid crashing in this case. I hoped that just using BKE_appdir_folder_id_user_notest
in essentials_directory_path
would fix, but unfortunately that function does…
cc71968af9
progress
30557cf6f5
add aligned parallel reduce
be6ef6500a
convert index mask to bits
de628f0b6d
initial bits to mask conversion
c5a37fb850
early return
debd1010f8
simplify iteration api
0d61818a56
move OffsetSpan to separate file
14d4da0704
cleanup naming
9633298aa1
fix
528b7a6625
rename chunk_sizes_cumulative to cumulative_chunk_sizes
6b6f0b7267
rename segment_sizes_cumulative to cumulative_segment_sizes
67b52758bb
rename segment_indices to indices_by_segment
ba9c58664b
Merge branch 'main' into index-mask-refactor
9c79875f65
Cleanup: use BitSpan instead of BitVector where possible
BLI: new bit span data structure
beda66bec8
rename max_chunk_size to chunk_capacity
f3f69f6e0e
change chunk_offsets to chunk_ids
f917322fae
try two pass algorithm to avoid small allocations
ffc934d4f5
Merge branch 'main' into index-mask-refactor
09d3ebfd72
Merge branch 'blender-v3.5-release'
efc2e5134f
Fix #104841: Split function for Cycles for sharp edges ignores attribute
4ebb66864a
Fix #104826: Mesh to BMesh with shape keys can corrupt layers