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Geometry Nodes: new For Each Geometry Element zone
Is that is necessary to build Reduce node for all kinds of outputs together instead of have typed Reduce for each input separately?
I assume you mean for each output instead of input. We do…
Blendfile: Improve Stability of Pointer Values
I was just experimenting with this a bit in #127729. I also posted my initial findings there.
WIP: Core: experiment with writing more stable pointers to .blend files
Jacques Lucke
created branch write-stable-pointers in JacquesLucke/blender
2024-09-16 20:57:55 +02:00
8e4732c129
Merge branch 'main' into foreach-geometry-element
5c792e429f
Fix #127638: Crash switching to wireframe with custom bone shape
0d9ab189d1
Fix: #126524: Overlay: Missing loose geometry wireframe with sub-D mesh
d300098ee5
Fix #125093: Cycles: oneAPI: transparent shadows opaque when bounces>=1024
d3b655f76d
Fix: #127135: Curve and hair drawing asserting on 0 sized VBO
Geometry Nodes: new For Each Geometry Element zone
I think we need to improve the UI on the output node to communicate more clearly how the 'blocks' of geometry socket + associated attributes are organized.
Done in #127501.
After some…
f6d0fd0904
initial lazyness for generation items
a063c2302d
Merge branch 'main' into foreach-geometry-element
81cdcf8326
Fix (unreported) I18N tool failing to process RTL languages on Linux.
902693a6a5
Add Urdu language entry.
c64108305e
Cleanup: avoid unused parameter warning in non-experimental build
Spreadsheet: improve,add tooltips to float and int value to see the complete value
@blender-bot build
BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds
LGTM. I can reproduce an overall 3x speedup in my simple geometry nodes setup in debug mode with this patch (GCC).
Jacques Lucke
deleted branch grouped-execution-times from JacquesLucke/blender
2024-09-16 12:08:16 +02:00
Geometry Nodes: improve node timings accuracy