Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 23:28:27 +02:00
2f9835f4d9 show warning when field comes first
Jacques Lucke commented on pull request blender/blender#127331 2024-09-16 23:18:43 +02:00
Geometry Nodes: new For Each Geometry Element zone

Is that is necessary to build Reduce node for all kinds of outputs together instead of have typed Reduce for each input separately?

I assume you mean for each output instead of input. We do…

Jacques Lucke commented on issue blender/blender#127706 2024-09-16 23:09:25 +02:00
Blendfile: Improve Stability of Pointer Values

I was just experimenting with this a bit in #127729. I also posted my initial findings there.

Jacques Lucke pushed to write-stable-pointers at JacquesLucke/blender 2024-09-16 22:55:59 +02:00
Jacques Lucke created pull request blender/blender#127729 2024-09-16 22:52:21 +02:00
WIP: Core: experiment with writing more stable pointers to .blend files
Jacques Lucke pushed to write-stable-pointers at JacquesLucke/blender 2024-09-16 22:51:24 +02:00
48854ba8c8 progress
Jacques Lucke pushed to write-stable-pointers at JacquesLucke/blender 2024-09-16 20:57:56 +02:00
6df6dff706 initial proof of concept
Jacques Lucke created branch write-stable-pointers in JacquesLucke/blender 2024-09-16 20:57:55 +02:00
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 18:31:51 +02:00
8e4732c129 Merge branch 'main' into foreach-geometry-element
5c792e429f Fix #127638: Crash switching to wireframe with custom bone shape
0d9ab189d1 Fix: #126524: Overlay: Missing loose geometry wireframe with sub-D mesh
d300098ee5 Fix #125093: Cycles: oneAPI: transparent shadows opaque when bounces>=1024
d3b655f76d Fix: #127135: Curve and hair drawing asserting on 0 sized VBO
Compare 17 commits »
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 18:29:41 +02:00
d77ce1b867 correct debug name
Jacques Lucke commented on pull request blender/blender#127331 2024-09-16 17:55:51 +02:00
Geometry Nodes: new For Each Geometry Element zone

I think we need to improve the UI on the output node to communicate more clearly how the 'blocks' of geometry socket + associated attributes are organized.

Done in #127501.

After some…

Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 17:55:50 +02:00
d91babb7a9 don't show domain for geometry socket
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 17:47:41 +02:00
99987ee63b cleanup
b89db96636 cleanup
bb0504f513 reduce index hardcoding
Compare 3 commits »
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-16 13:51:53 +02:00
f6d0fd0904 initial lazyness for generation items
a063c2302d Merge branch 'main' into foreach-geometry-element
81cdcf8326 Fix (unreported) I18N tool failing to process RTL languages on Linux.
902693a6a5 Add Urdu language entry.
c64108305e Cleanup: avoid unused parameter warning in non-experimental build
Compare 43 commits »
Jacques Lucke commented on pull request blender/blender#125876 2024-09-16 12:43:56 +02:00
Refactor: BLI: Integer the periodic module
Jacques Lucke approved blender/blender#127577 2024-09-16 12:42:59 +02:00
BLI: improve 2/3/4d vector codegen for debug or asserts-enabled builds

LGTM. I can reproduce an overall 3x speedup in my simple geometry nodes setup in debug mode with this patch (GCC).

Jacques Lucke pushed to main at blender/blender-developer-docs 2024-09-16 12:09:21 +02:00
6c277763cb Update docs/release_notes/4.3/geometry_nodes.md
Jacques Lucke deleted branch grouped-execution-times from JacquesLucke/blender 2024-09-16 12:08:16 +02:00
Jacques Lucke merged pull request blender/blender#127658 2024-09-16 12:08:12 +02:00
Geometry Nodes: improve node timings accuracy