Jacques Lucke JacquesLucke
  • Hennigsdorf near Berlin
  • Joined on 2013-11-18
Jacques Lucke pushed to id-name-getter at JacquesLucke/blender 2024-09-10 14:46:04 +02:00
2d06ca6bdb cleanup
Jacques Lucke pushed to id-name-getter at JacquesLucke/blender 2024-09-10 14:45:24 +02:00
e9b8606021 cleanup
64be9bab1c initial API
636d83fbea Refactor: convert BKE_nla.h to C++
06e70e7bc0 GPv3: Implement Grease Pencil to mesh conversion
4556624edd VSE: Draw thumbnails in timeline by default
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Jacques Lucke created branch id-name-getter in JacquesLucke/blender 2024-09-10 14:45:23 +02:00
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-10 14:17:55 +02:00
05a6e46f64 improve instance handling
ea38192337 propagate attributes from input geometry
5e411a06eb Merge branch 'main' into foreach-geometry-element
957330043f Refactor: Attributes: support different source and destination domains in propagation utilities
168c568058 Fix #126946: GPv3: Handle erase mode when using a tablet pen
Compare 19 commits »
Jacques Lucke merged pull request blender/blender#127026 2024-09-10 12:59:25 +02:00
Refactoring: BKE: Attributes: Support different source and destination domains to propagation
Jacques Lucke pushed to main at blender/blender 2024-09-10 12:59:23 +02:00
957330043f Refactor: Attributes: support different source and destination domains in propagation utilities
Jacques Lucke commented on pull request blender/blender#127331 2024-09-10 12:54:07 +02:00
Geometry Nodes: new For Each Geometry Element zone

You don't need the first output in this case. The first output is just the input geometry + potentially more attributes. Have a look at the socket descriptions.

Jacques Lucke commented on pull request blender/blender#123835 2024-09-10 08:40:31 +02:00
GPv3: Implement Grease Pencil to mesh conversion

You implementation would be correct, but you don't need it. The default attribute filter already has the same behavior. So you can just pass in {} or AttributeFilter() into curve_to_wire_mesh.

Jacques Lucke commented on pull request blender/blender#127331 2024-09-09 23:42:33 +02:00
Geometry Nodes: new For Each Geometry Element zone

@blender-bot package

Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-09 23:42:25 +02:00
8b57e51b3d Merge branch 'main' into foreach-geometry-element
7b9004d57b Fix #127328: Snake Hook brush rotation applied incorrectly for symmetry
6e0223a04c Fix #127356: Expand face set snapping doesn't work
8aead3a6d9 Fix #126707: SVG export nodes wrong hierarchy ignores clipping
Compare 11 commits »
Jacques Lucke commented on pull request blender/blender#127331 2024-09-09 20:29:48 +02:00
Geometry Nodes: new For Each Geometry Element zone

@blender-bot package

Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-09 20:27:52 +02:00
1fd918bfaf propagate anonymous attributes through zone
Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-09 20:13:31 +02:00
b516f757e2 cleanup
22668a84c8 improve naming
1de3ff8304 remove dash from name
e87760bf1e change socket order
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Jacques Lucke pushed to foreach-geometry-element at JacquesLucke/blender 2024-09-09 18:15:15 +02:00
a39c3616da expose output domain
80454b4abf improve socket descriptions
9fb4b5cf37 improve drawing
2b9cd4af84 remove single element geometry extraction
f552dcedf1 add ui to manage input/output items
Compare 29 commits »
Jacques Lucke commented on pull request blender/blender#127315 2024-09-09 17:36:15 +02:00
WIP: Nodes: Raiko Texture

@blender-bot package

Jacques Lucke commented on pull request blender/blender#127315 2024-09-09 17:14:52 +02:00
WIP: Nodes: Raiko Texture

@blender-bot package

Jacques Lucke commented on issue blender/blender#127282 2024-09-09 14:59:53 +02:00
Crash when clicking on the Add-ons tab in Preferences in 4.2.1 - Blender launched from VSC

Good find! I can confirm that manually replacing the werkzeug version like you suggest fixes the issue for me. I can't really make sense of why that is yet.

Backtrace
Jacques Lucke commented on pull request blender/blender#127331 2024-09-09 14:09:18 +02:00
Geometry Nodes: new For Each Geometry Element zone

There are many different things that one could iterate over in a for-each zone. Iterating over geometry elements is the most important one, so that's implemented here. We might need other for-each…