It will work like it used to.
For reference, see the attached video for what I meant regarding using collections (note that this is 4.2). Maybe we mean slightly different things? Because my…
There was no specific reason for this change in behavior. The commit was intended to be a refactor that improves code without changing functionality. Obviously this didn't work out, hence why this…
I don't intend to break any existing assets. What I wonder is how we want to handle the case when we do not want to add all objects to the scene at all times.
When using collections to make…
I'm fine with changing this back to the old behavior but I have concerns with the scalability of that approach in the future. It feels wrong to just add all related objects to the scene as well…
The issue here is that the count in the resample node becomes very large as the value approaches zero. That's because this value is used as divisor. Sliding the value node to the left makes the…