Block a user
Blender Crash while loading baked data containing instances that hold empty collections
10b91f02bf
use url encoding
81c6cf14cc
improve function base name extraction
52ad4ea1aa
Merge branch 'main' into coverage-report
115df94733
cleanup
7fc55c0ad8
OpenGL: Remove conservative depth extension check
WIP: Core: asset embedding experiment
I'd also like to get some feedback on the user-level functionality. Part of the goal of this patch is to have a working prototype so that we can figure out the behavior we want. Functionality…
31612ec389
improve modifier name
fb083e5280
support initializing shallow hash on file-load
270ee317da
Merge branch 'main' into asset-embedding-2
45d9bfa734
Refactor: Sculpt: Add active_vert_index() and active_vert_position()
cab4d6f724
Refactor: Restructure sculpt shape key updates
WIP: Core: asset embedding experiment
I still need to get answers for the mentioned questions, especially regarding BKE_id_ui_name_get
which also applies to any other approach (except for my original proposal where we have a…
Nodes: add operator to get node width from parent
6b5675693a
add operator to get width from parent
4b726b41b9
Outliner: Expand Geometry Nodes Modifier to show the data-block
be53bd079f
Cleanup: Formatting
3d7c9a7a0b
Cleanup: Sculpt: Remove unnecessary BMesh function call
005cc72bda
Cleanup: Sculpt: Remove outdated comment
GPv3: Apply Modifier
When I apply the modifier in the attached file, I somehow still see Suzanne in the viewport.
GPv3: Apply Modifier
Would be good to mention what is mapped to what. I originally assumed that you map indices used on the result data to indices on the original data, but it seems to be the other way around?
GPv3: Apply Modifier
Looks like this may be incorrect if there is a group with the same name already.