forked from blender/blender
Fix_105606_MetalTextureUploadRegression #1
@ -567,6 +567,10 @@ void MetalDevice::compile_and_load(int device_id, MetalPipelineType pso_type)
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thread_scoped_lock lock(existing_devices_mutex);
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if (MetalDevice *instance = get_device_by_ID(device_id, lock)) {
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if (mtlLibrary) {
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if (error && [error localizedDescription]) {
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VLOG_WARNING << "MSL compilation messages: " << [[error localizedDescription] UTF8String];
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}
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instance->mtlLibrary[pso_type] = mtlLibrary;
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starttime = time_dt();
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@ -715,7 +715,7 @@ void MetalKernelPipeline::compile()
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}
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}
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};
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if (computePipelineStateDescriptor.linkedFunctions) {
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if (linked_functions) {
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addComputePipelineFunctionsWithDescriptor();
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}
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@ -748,7 +748,7 @@ void MetalKernelPipeline::compile()
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}
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/* Add pipeline into the new archive (unless we did it earlier). */
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if (pipeline && !computePipelineStateDescriptor.linkedFunctions) {
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if (pipeline && !linked_functions) {
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addComputePipelineFunctionsWithDescriptor();
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}
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}
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@ -38,7 +38,7 @@ ccl_device_inline void gpu_parallel_sort_bucket_pass(const uint num_states,
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ccl_gpu_shared int *buckets,
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const ushort local_id,
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const ushort local_size,
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const ushort grid_id)
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const uint grid_id)
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{
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/* Zero the bucket sizes. */
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if (local_id < max_shaders) {
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@ -89,7 +89,7 @@ ccl_device_inline void gpu_parallel_sort_write_pass(const uint num_states,
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ccl_gpu_shared int *local_offset,
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const ushort local_id,
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const ushort local_size,
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const ushort grid_id)
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const uint grid_id)
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{
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/* Calculate each partition's global offset from the prefix sum of the active state counts per
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* partition. */
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@ -109,7 +109,7 @@ struct kernel_gpu_##name \
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const uint metal_global_id, \
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const ushort metal_local_id, \
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const ushort metal_local_size, \
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const ushort metal_grid_id, \
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const uint metal_grid_id, \
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uint simdgroup_size, \
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uint simd_lane_index, \
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uint simd_group_index, \
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@ -122,7 +122,7 @@ kernel void cycles_metal_##name(device const kernel_gpu_##name *params_struct, \
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const uint metal_global_id [[thread_position_in_grid]], \
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const ushort metal_local_id [[thread_position_in_threadgroup]], \
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const ushort metal_local_size [[threads_per_threadgroup]], \
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const ushort metal_grid_id [[threadgroup_position_in_grid]], \
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const uint metal_grid_id [[threadgroup_position_in_grid]], \
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uint simdgroup_size [[threads_per_simdgroup]], \
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uint simd_lane_index [[thread_index_in_simdgroup]], \
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uint simd_group_index [[simdgroup_index_in_threadgroup]], \
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@ -135,7 +135,7 @@ void kernel_gpu_##name::run(thread MetalKernelContext& context, \
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const uint metal_global_id, \
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const ushort metal_local_id, \
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const ushort metal_local_size, \
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const ushort metal_grid_id, \
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const uint metal_grid_id, \
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uint simdgroup_size, \
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uint simd_lane_index, \
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uint simd_group_index, \
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@ -149,7 +149,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
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((ls.shader & SHADER_EXCLUDE_TRANSMIT) && (path_flag & PATH_RAY_TRANSMIT)) ||
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((ls.shader & SHADER_EXCLUDE_CAMERA) && (path_flag & PATH_RAY_CAMERA)) ||
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((ls.shader & SHADER_EXCLUDE_SCATTER) && (path_flag & PATH_RAY_VOLUME_SCATTER)))
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return;
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continue;
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}
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#endif
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@ -159,7 +159,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
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* generate a firefly for small lights since it is improbable. */
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const ccl_global KernelLight *klight = &kernel_data_fetch(lights, lamp);
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if (klight->use_caustics)
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return;
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continue;
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}
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#endif /* __MNEE__ */
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@ -169,7 +169,7 @@ ccl_device_inline void integrate_distant_lights(KernelGlobals kg,
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ccl_private ShaderData *emission_sd = AS_SHADER_DATA(&emission_sd_storage);
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Spectrum light_eval = light_sample_shader_eval(kg, state, emission_sd, &ls, ray_time);
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if (is_zero(light_eval)) {
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return;
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continue;
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}
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/* MIS weighting. */
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@ -2039,24 +2039,16 @@ static bool gpencil_generic_stroke_select(bContext *C,
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/* init space conversion stuff */
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gpencil_point_conversion_init(C, &gsc);
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/* Use only object transform matrix because all layer transformations are already included
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* in the evaluated stroke. */
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = depsgraph != NULL ? DEG_get_evaluated_object(depsgraph, ob) : ob;
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float select_mat[4][4];
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copy_m4_m4(select_mat, ob_eval->object_to_world);
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/* deselect all strokes first? */
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if (SEL_OP_USE_PRE_DESELECT(sel_op) || GPENCIL_PAINT_MODE(gpd)) {
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/* Set selection index to 0. */
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gpd->select_last_index = 0;
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CTX_DATA_BEGIN (C, bGPDstroke *, gps, editable_gpencil_strokes) {
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bGPDspoint *pt;
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int i;
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for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
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pt->flag &= ~GP_SPOINT_SELECT;
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}
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gps->flag &= ~GP_STROKE_SELECT;
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BKE_gpencil_stroke_select_index_reset(gps);
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}
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CTX_DATA_END;
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if (SEL_OP_USE_PRE_DESELECT(sel_op)) {
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deselect_all_selected(C);
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changed = true;
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}
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@ -2071,9 +2063,9 @@ static bool gpencil_generic_stroke_select(bContext *C,
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for (i = 0, pt = gps->points; i < gps->totpoints; i++, pt++) {
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bGPDspoint *pt_active = (pt->runtime.pt_orig) ? pt->runtime.pt_orig : pt;
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/* Convert point coords to screen-space. */
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const bool is_inside = is_inside_fn(
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gsc.region, gpstroke_iter.diff_mat, &pt_active->x, user_data);
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/* Convert point coords to screen-space. Needs to use the evaluated point
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* to consider modifiers. */
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const bool is_inside = is_inside_fn(gsc.region, select_mat, &pt->x, user_data);
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if (strokemode == false) {
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const bool is_select = (pt_active->flag & GP_SPOINT_SELECT) != 0;
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const int sel_op_result = ED_select_op_action_deselected(sel_op, is_select, is_inside);
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@ -3882,6 +3882,16 @@ static void filelist_readjob_all_asset_library(FileListReadJob *job_params,
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/* A valid, but empty file-list from now. */
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filelist->filelist.entries_num = 0;
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asset_system::AssetLibrary *current_file_library;
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{
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AssetLibraryReference library_ref{};
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library_ref.custom_library_index = -1;
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library_ref.type = ASSET_LIBRARY_LOCAL;
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current_file_library = AS_asset_library_load(job_params->current_main, library_ref);
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}
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job_params->load_asset_library = current_file_library;
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filelist_readjob_main_assets_add_items(job_params, stop, do_update, progress);
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/* When only doing partially reload for main data, we're done. */
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@ -3904,6 +3914,10 @@ static void filelist_readjob_all_asset_library(FileListReadJob *job_params,
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if (root_path.is_empty()) {
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return;
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}
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if (&nested_library == current_file_library) {
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/* Skip the "Current File" library, it's already loaded above. */
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return;
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}
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/* Override library info to read this library. */
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job_params->load_asset_library = &nested_library;
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@ -360,9 +360,16 @@ static std::ostream &print_qualifier(std::ostream &os, const Qualifier &qualifie
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return os;
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}
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static void print_resource(std::ostream &os, const ShaderCreateInfo::Resource &res)
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static void print_resource(std::ostream &os,
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const ShaderCreateInfo::Resource &res,
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bool auto_resource_location)
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{
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if (GLContext::explicit_location_support) {
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if (auto_resource_location && res.bind_type == ShaderCreateInfo::Resource::BindType::SAMPLER) {
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/* Skip explicit binding location for samplers when not needed, since drivers can usually
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* handle more sampler declarations this way (as long as they're not actually used by the
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* shader). See #105661. */
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}
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else if (GLContext::explicit_location_support) {
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os << "layout(binding = " << res.slot;
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if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
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os << ", " << to_string(res.image.format);
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@ -466,14 +473,14 @@ std::string GLShader::resources_declare(const ShaderCreateInfo &info) const
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ss << "\n/* Pass Resources. */\n";
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for (const ShaderCreateInfo::Resource &res : info.pass_resources_) {
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print_resource(ss, res);
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print_resource(ss, res, info.auto_resource_location_);
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}
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for (const ShaderCreateInfo::Resource &res : info.pass_resources_) {
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print_resource_alias(ss, res);
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}
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ss << "\n/* Batch Resources. */\n";
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for (const ShaderCreateInfo::Resource &res : info.batch_resources_) {
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print_resource(ss, res);
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print_resource(ss, res, info.auto_resource_location_);
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}
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for (const ShaderCreateInfo::Resource &res : info.batch_resources_) {
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print_resource_alias(ss, res);
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