@JulienKaspar , and there it is... in your original keymap merge request... staring at me in the face. My apologies!!!
@Mysteryem , did some testing in both Maya and Blender.... and yeah, seems that Blender is doing all is can, under the circumstances. Maya is no better (needs a mesh). Also asked around a bit and…
Proposal (attached)
Perhaps the "Weight Paint Sample Group" popup is pretty critical could be added to the W key popup?
Just realizing this also breaks the "Weight Paint Sample Group" pop-up that is activated when Shift+LMB clicking on the mesh in weight paint mode (when using Right Click Select).
*attached…
@PratikPB2123 No problem. I would have been happy to do so... but, THANK YOU for doing that. 👍
Thank you (both) for verifying this. I also have a feeling that this is the case (inability of FBX to store rest/bind pose without mesh). It does seem related to…
@JerBot I can't find the
paint.weight_set_wp
operator. Maybe it's an addon?
My bad, just found the --factory-startup flag, and will use that in the future.
Yes, it…
Typing this all out for the second time, because was auto-logged out and didn't realize till I clicked "Comment" and the pages forwarde me to login page, purging my notes. facepalm Lesson…
Hello, As described by Brad, I confirm (as the main glTF I/O dev) that having access by python to segment matrices and weights will be very useful. We will be able to convert it on the fly to…
@dr.sybren Trying to find the referenced #105466, but it seems to be removed or moved (404 error here) ?
Adding some details / breadcrumbs into this request.
As shared in the Blender Chat: I had asked the question originally, as I've been reviewing this old bbones article (https://code.blender.org…
A larger list is simple solution... though this starts to emulate the full file browser, which can be distracting and/or difficult to scan.
If wanting to expand the capability (displaying more…
For my own workflow, I don't like the idea if hiding revisions from the recent file list. That said, I do jump around between projects and do wish recent file list could be a bit longer, as…
Looks right to me. Next step is to look at the ball display type and see if relationship lines can be drawn between bone heads that are already flagged as "connected". Feels related to this, but…
@LucianoMunoz , its setup per Armature currently, same as axis display. Agreed, per bone would be... neat... but also likely a major headache.
@dr.sybren Love the latest demo video. That checks all my boxes.
Also agree with @jwvdronkelaar, points... which looks like are already addressed.
I think a simple toggle is enough... BUT,…
Something I just thought of...
... is how to make it more useful for rigs that actually have "connected" bones.
In the image example, the far left is the current method for displaying…
@JasonSchleifer's idea of having sliders for both sides sounds interesting. I might use a slider that enabled a line to be drawn between parent's tail to child's head... though not sure I would…