Jer Bot JerBot
  • Joined on 2018-04-26
Jer Bot commented on issue blender/blender#114981 2023-11-17 19:18:25 +01:00
Expose Selection Tools in Weight Paint Mode

@JulienKaspar , and there it is... in your original keymap merge request... staring at me in the face. My apologies!!!

Jer Bot commented on issue blender/blender-addons#85496 2023-11-17 19:11:06 +01:00
FBX export bug (restpose missing, wrong rotations)

@Mysteryem , did some testing in both Maya and Blender.... and yeah, seems that Blender is doing all is can, under the circumstances. Maya is no better (needs a mesh). Also asked around a bit and…

Jer Bot commented on issue blender/blender#114981 2023-11-16 19:46:45 +01:00
Expose Selection Tools in Weight Paint Mode

Proposal (attached)

Perhaps the "Weight Paint Sample Group" popup is pretty critical could be added to the W key popup?

Jer Bot commented on issue blender/blender#114981 2023-11-16 19:21:38 +01:00
Expose Selection Tools in Weight Paint Mode

Just realizing this also breaks the "Weight Paint Sample Group" pop-up that is activated when Shift+LMB clicking on the mesh in weight paint mode (when using Right Click Select).

*attached…

Jer Bot commented on issue blender/blender#113073 2023-10-05 03:21:04 +02:00
FBX export of armature changes rest pose if without weighted mesh

@PratikPB2123 No problem. I would have been happy to do so... but, THANK YOU for doing that. 👍

Jer Bot commented on issue blender/blender#113073 2023-10-04 01:44:52 +02:00
FBX export of armature changes rest pose if without weighted mesh

@Mysteryem & @PratikPB2123

Thank you (both) for verifying this. I also have a feeling that this is the case (inability of FBX to store rest/bind pose without mesh). It does seem related to…

Jer Bot opened issue blender/blender#113073 2023-09-30 02:09:27 +02:00
FBX export of armature changes rest pose if without weighted mesh
Jer Bot commented on pull request blender/blender#108791 2023-06-21 20:21:05 +02:00
Keymap: improve consistency for paint modes

@JulienKaspar

@JerBot I can't find the paint.weight_set_wp operator. Maybe it's an addon?

My bad, just found the --factory-startup flag, and will use that in the future.

Yes, it…

Jer Bot commented on pull request blender/blender#108791 2023-06-15 23:29:20 +02:00
Keymap: improve consistency for paint modes

Typing this all out for the second time, because was auto-logged out and didn't realize till I clicked "Comment" and the pages forwarde me to login page, purging my notes. facepalm Lesson…

Jer Bot commented on pull request blender/blender#105419 2023-05-17 20:16:26 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments

Hello, As described by Brad, I confirm (as the main glTF I/O dev) that having access by python to segment matrices and weights will be very useful. We will be able to convert it on the fly to…

Jer Bot commented on issue blender/blender#105489 2023-05-08 07:45:26 +02:00
Armature Display: Bone relationship lines

@dr.sybren Trying to find the referenced #105466, but it seems to be removed or moved (404 error here) ?

Jer Bot commented on pull request blender/blender#105419 2023-04-12 20:44:11 +02:00
Python API: expose the math mapping vertex positions to B-Bone segments

Adding some details / breadcrumbs into this request.

As shared in the Blender Chat: I had asked the question originally, as I've been reviewing this old bbones article (https://code.blender.org

Jer Bot commented on pull request blender/blender#104678 2023-03-15 00:44:04 +01:00
UI: File Save Incremental Operator

A larger list is simple solution... though this starts to emulate the full file browser, which can be distracting and/or difficult to scan.

If wanting to expand the capability (displaying more…

Jer Bot commented on pull request blender/blender#104678 2023-03-14 07:20:55 +01:00
UI: File Save Incremental Operator

For my own workflow, I don't like the idea if hiding revisions from the recent file list. That said, I do jump around between projects and do wish recent file list could be a bit longer, as…

Jer Bot commented on pull request blender/blender#105427 2023-03-13 16:14:00 +01:00
Bone relation lines: draw between axis points

Looks right to me. Next step is to look at the ball display type and see if relationship lines can be drawn between bone heads that are already flagged as "connected". Feels related to this, but…

Jer Bot commented on issue blender/blender#105489 2023-03-07 21:31:51 +01:00
Armature Display: Bone relationship lines

@LucianoMunoz , its setup per Armature currently, same as axis display. Agreed, per bone would be... neat... but also likely a major headache.

Jer Bot commented on issue blender/blender#105489 2023-03-07 19:16:30 +01:00
Armature Display: Bone relationship lines

@dr.sybren Love the latest demo video. That checks all my boxes.

Also agree with @jwvdronkelaar, points... which looks like are already addressed.

I think a simple toggle is enough... BUT,…

Jer Bot commented on issue blender/blender#105489 2023-03-07 04:15:46 +01:00
Armature Display: Bone relationship lines

Something I just thought of...

... is how to make it more useful for rigs that actually have "connected" bones.

In the image example, the far left is the current method for displaying…

Jer Bot commented on issue blender/blender#105489 2023-03-07 00:52:10 +01:00
Armature Display: Bone relationship lines

@JasonSchleifer's idea of having sliders for both sides sounds interesting. I might use a slider that enabled a line to be drawn between parent's tail to child's head... though not sure I would…