- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
Block a user
b86ed45fcb
Fix unreported: Vulkan: Empty device list
b2e1677b36
Fix: Vulkan: Incorrect depth on ARM devices
b1bcdf8d53
Fix #130010: Fill mask crash with multires
f58522fc10
Cycles: Tweak scheduling of GPU kernel compilation
Jeroen Bakker
deleted branch vulkan/fix/empty-device-list from Jeroen-Bakker/blender
2024-11-08 12:29:39 +01:00
Fix unreported: Vulkan: Empty device list
Jeroen Bakker
deleted branch vulkan/fix/qualcomm-depth-issue from Jeroen-Bakker/blender
2024-11-08 12:28:03 +01:00
Fix: Vulkan: Incorrect depth on ARM devices
Fix unreported: Vulkan: Empty device list
Jeroen Bakker
created branch vulkan/fix/empty-device-list in Jeroen-Bakker/blender
2024-11-08 10:57:05 +01:00
Jeroen Bakker
pushed to vulkan/fix/empty-device-list at Jeroen-Bakker/blender
2024-11-08 10:57:05 +01:00
3a372ad544
Fix unreported: Vulkan: Empty device list
449e7229f3
Fix #129749: Use consistent GPv3 color settings in different modes
9a03f283e8
Fix #129346: GPv3: Merge layers into correct groups when applying modifier
0fd2c747fc
Fix #126076: GPv3: Strokes in multi-frame mode always use onion skinning colors
67865cb73a
Tests: add tests to ensure literal paths are properly handled
4be66511de
Extensions: quote paths in error messages, improve missing file error
Some materials render black in EEVEE Next on older AMD GPUs
Has anyone tried to install the AMD pro drivers instead of the regular consumer drivers? The pro drivers might have fixes as they are supported for a longer period. However the pro drivers don't…
Jeroen Bakker
pushed to vulkan/fix/qualcomm-depth-issue at Jeroen-Bakker/blender
2024-11-08 08:50:25 +01:00
442049361c
Code formatting
Jeroen Bakker
pushed to vulkan/fix/qualcomm-depth-issue at Jeroen-Bakker/blender
2024-11-08 08:42:54 +01:00
467a19af35
Also test actual usage
Vulkan: NVIDIA Artefacts in viewport and graph editor gizmo/overlay
For Blender 4.3 I haven't found the root cause. I expect that the shader compiler (shaderc) is outdated and might generate instruction streams that are failing for NVIDIA in this case. The first…