- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
Virtual collections solves most issues. Manual steps are needed when considering conversion order. In case of grease pencil this might not have been an issue as it is all part of the same…
Your conclusion for SPIR-V is in line with our previous conclusion. So yeah. About process spanning. We used to do that for cycles OpenCL in the past. far from ideal as it is also bound to the…
Ow BTW I do think using a collection and how the ico sphere should be done is a good idea.
If we only convert local data, than it most likely doesn't fit as part of versioning code. I am not aware of versioning code where we make this differentiation, I would prefer to have some…
@fclem @pablovazquez I have doubts about this solution. As this is different than previously asked to do and the design doesn't cover all scenarios.
- Users have different expectation when…
Gpu materials can be shared between multiple objects. Curves but also other geometry. Each object can have an active unmapped that is differently named.
We don’t want to recompile the shaders…
I validated that this fixes the compilation error of probe remap.
Hi @xavierh; just want you to be included with the issues around UHD630 driver.
we have some issues with supporting UHD630 on Windows. Linux/Mesa works, but it seems that the windows opengl…
Good to see that you have the same issues as I faced yesterday. This will take some time to work around all the driver bugs. :-(
Just a remark what is going on. The driver is very bad and crashes a lot for many different reasons. What we need do to support this driver (what we know so far)
- Change the barriers of…