Jeroen Bakker Jeroen-Bakker
Jeroen Bakker closed pull request blender/blender#120930 2024-04-30 18:23:15 +02:00
WIP: Fix #120919: EEVEE-Next: Fix incorrect barrier control flow
Jeroen Bakker commented on pull request blender/blender#120930 2024-04-30 18:23:12 +02:00
WIP: Fix #120919: EEVEE-Next: Fix incorrect barrier control flow

No, will close

Jeroen Bakker commented on pull request blender/blender#119734 2024-04-29 08:26:45 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

Virtual collections solves most issues. Manual steps are needed when considering conversion order. In case of grease pencil this might not have been an issue as it is all part of the same…

Jeroen Bakker commented on issue blender/blender#120100 2024-04-28 16:10:53 +02:00
EEVEE-Next: Reduce longer compilation time

Your conclusion for SPIR-V is in line with our previous conclusion. So yeah. About process spanning. We used to do that for cycles OpenCL in the past. far from ideal as it is also bound to the…

Jeroen Bakker commented on pull request blender/blender#119734 2024-04-28 13:32:24 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

Ow BTW I do think using a collection and how the ico sphere should be done is a good idea.

Jeroen Bakker commented on pull request blender/blender#119734 2024-04-28 11:48:08 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

If we only convert local data, than it most likely doesn't fit as part of versioning code. I am not aware of versioning code where we make this differentiation, I would prefer to have some…

Jeroen Bakker commented on pull request blender/blender#119734 2024-04-28 08:28:58 +02:00
EEVEE-Next: Add operator to convert a world volume to mesh

@fclem @pablovazquez I have doubts about this solution. As this is different than previously asked to do and the design doesn't cover all scenarios.

  • Users have different expectation when…
Jeroen Bakker commented on pull request blender/blender#121064 2024-04-26 23:02:20 +02:00
Fix #115460: EEVEE-Next: Missing bind when drawing curves

Gpu materials can be shared between multiple objects. Curves but also other geometry. Each object can have an active unmapped that is differently named.

We don’t want to recompile the shaders…

85d516c47a Merge branch 'main' into vulkan/render-graph-clear-attachments
7e3aa5a7a9 Vulkan: Add to_string functions for dynamic rendering
54d879fd24 Cleanup: Use GTest macros
c0fc1fc938 Cleanup: GPv3: Remove wrap/unwrap macros for lineart
78a8e0b26e Localize data
Compare 59 commits »
Jeroen Bakker pushed to main at blender/blender 2024-04-26 14:57:44 +02:00
7e3aa5a7a9 Vulkan: Add to_string functions for dynamic rendering
54d879fd24 Cleanup: Use GTest macros
Compare 2 commits »
Jeroen Bakker commented on pull request blender/blender#121105 2024-04-26 10:12:04 +02:00
Fix: EEVEE-Next: Intel UHD support for probe remapping.

I validated that this fixes the compilation error of probe remap.

Jeroen Bakker created pull request blender/blender#121105 2024-04-26 07:14:14 +02:00
Fix: EEVEE-Next: Intel UHD support for probe remapping.
Jeroen Bakker pushed to eevee/fix/120919-probe-remap at Jeroen-Bakker/blender 2024-04-26 07:12:35 +02:00
b2b8727adc Fix: EEVEE-Next: Intel UHD support for probe remapping.
71e7775bcb Fix: Mantaflow: move allocation after early return
cb93603fb3 Cleanup: remove script-id for Python command line error message
6456fa3b9e Cleanup: use C-style comment blocks
56f80ebbcd UV: avoid small allocations in PackIsland::finalize_geometry
Compare 10 commits »
Jeroen Bakker created branch eevee/fix/120919-probe-remap in Jeroen-Bakker/blender 2024-04-26 07:12:35 +02:00
Jeroen Bakker commented on issue blender/blender#120919 2024-04-25 15:39:51 +02:00
EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader + probe remap)

Hi @xavierh; just want you to be included with the issues around UHD630 driver.

we have some issues with supporting UHD630 on Windows. Linux/Mesa works, but it seems that the windows opengl…

Jeroen Bakker opened issue blender/blender#121077 2024-04-25 15:27:24 +02:00
EEVEE-Next: Volumes doesn't take viewport pixel size into account
Jeroen Bakker commented on issue blender/blender#120273 2024-04-25 14:58:58 +02:00
EEVEE Next: Lamps except the Sun turns the model dark (does not catch any light) with Intel UHD 620

Good to see that you have the same issues as I faced yesterday. This will take some time to work around all the driver bugs. :-(

Jeroen Bakker commented on issue blender/blender#120919 2024-04-25 14:57:20 +02:00
EEVEE: Crash Intel iGPU UHD620 (Lookdev world shader + probe remap)

Just a remark what is going on. The driver is very bad and crashes a lot for many different reasons. What we need do to support this driver (what we know so far)

  • Change the barriers of…
Jeroen Bakker closed issue blender/blender#120669 2024-04-25 14:51:51 +02:00
Blender crashes when EEVEE Next is set to Rendered mode, even with the default cube