EEVEE Next: Lamps except the Sun turns the model dark (does not catch any light) with Intel UHD 620 #120273

Closed
opened 2024-04-04 20:58:58 +02:00 by Narayan Aras · 19 comments

System Information
Operating system: Windows-10-10.0.22631-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 25.20.100.6444

Blender Version
Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-03-08 00:32, hash: 6dffc162c7b9
Worked: (newest version of Blender that worked as expected)

Short description of error
In EEVEE Next, the model does not catch any light in Render mode.
It turns completely dark.

This is how it looks in EEVEE:
image

...and this is how the same model looks in EEVEE Next:
image

Exact steps for others to reproduce the error

  1. Load any model in Blender
  2. Switch to EEVEE Next and Render mode.
    The model looks total dark. (Does not catch any light)
  3. Switch to EEVEE. The model looks normal.

blender_debug_output.txt


I have used the model provided in this follow-along tutorial:
https://www.youtube.com/watch?v=ZeKodExfp_4
(The link is provided in the Description)

**System Information** Operating system: Windows-10-10.0.22631-SP0 64 Bits Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 25.20.100.6444 **Blender Version** Broken: version: 4.2.0 Alpha, branch: main, commit date: 2024-03-08 00:32, hash: `6dffc162c7b9` Worked: (newest version of Blender that worked as expected) **Short description of error** In EEVEE Next, the model does not catch any light in Render mode. It turns completely dark. This is how it looks in EEVEE: ![image](/attachments/515fedf1-542f-4285-8c51-0dbe6e1b47a0) ...and this is how the same model looks in EEVEE Next: ![image](/attachments/b5af7339-4357-445e-bc42-b37961d73aca) **Exact steps for others to reproduce the error** 1. Load any model in Blender 2. Switch to EEVEE Next and Render mode. The model looks total dark. (Does not catch any light) 3. Switch to EEVEE. The model looks normal. [blender_debug_output.txt](attachments/fa3dd8f0-d576-485f-bce4-c994bbcc63c8) --- I have used the model provided in this follow-along tutorial: https://www.youtube.com/watch?v=ZeKodExfp_4 (The link is provided in the **Description**)
322 KiB
216 KiB
Narayan Aras added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2024-04-04 20:58:59 +02:00

This may be an issue with the integrated GPU "Intel(R) UHD Graphics 620"

I don't have similar hardware to test, so before forwarding to the developers, it would be useful to have some information available:

  • Is this problem visible as any light? (Area lamb, Point lamp...)
  • Could you provide a simplified blender file showing the issue?
  • Could you provide debug logs? (On the Blender's installation directory, double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files).

Also please check if this issue is not one of those that have already been reported:
#118790: EEVEE-NEXT : AREA LIGHT : VOLUME PROBE : Baking Not works correctly with area light and many light (After verification)
#119259: EEVEE-NEXT : AREA LIGHT : SHADOW BROKEN WHEN USING AREA LIGHT

This may be an issue with the integrated GPU "Intel(R) UHD Graphics 620" I don't have similar hardware to test, so before forwarding to the developers, it would be useful to have some information available: - Is this problem visible as any light? (Area lamb, Point lamp...) - Could you provide a simplified blender file showing the issue? - Could you provide debug logs? (On the Blender's installation directory, double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files). Also please check if this issue is not one of those that have already been reported: #118790: EEVEE-NEXT : AREA LIGHT : VOLUME PROBE : Baking Not works correctly with area light and many light (After verification) #119259: EEVEE-NEXT : AREA LIGHT : SHADOW BROKEN WHEN USING AREA LIGHT
Germano Cavalcante added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2024-04-04 21:24:06 +02:00
Author

No, my issue is about the visibility of the object itself, not about baking or shadows.
So it is not a duplicate.

With EEVEE Next, the object remains dark with all lights except Sun.

This is how the object appears with EEVEE Next with Sun:
image

The sample file is attached.

No, my issue is about the visibility of the object itself, not about baking or shadows. So it is not a duplicate. With EEVEE Next, the object remains dark with all lights except Sun. This is how the object appears with EEVEE Next with Sun: ![image](/attachments/d84951e0-fc27-40a3-9915-9610e6873609) The sample file is attached.
Member

I'll try with a UHD620 device

Can't reproduce the problem on the Surface Pro 6 on either linux or windows. Could you check and make sure that you have your graphics driver up to date?

I'll try with a UHD620 device Can't reproduce the problem on the Surface Pro 6 on either linux or windows. Could you check and make sure that you have your graphics driver up to date?
Author

I updated the GPU driver, but the problem in Blender remains.


During the updating process, I did see some anomaly, as follows:

My Device Manager reported that the graphic drivers are the latest.
But I did find an updated driver for the combination of {Win 11, UHD 620, and 8th Gen Intel i3}.

This page says that the updated driver is dated 1st Feb 2024.

image

I installed that and restarted the laptop.

Now the Device Manager shows the latest driver version, but the date is 13 Nov 2023!
image

(Probably the difference in the dates is because the driver exe contains multiple drivers for different families of GPU.)

I hope that everything is in order!

I updated the GPU driver, but the problem in Blender remains. ------- During the updating process, I _did_ see some anomaly, as follows: My Device Manager reported that the graphic drivers are the latest. But I did find an [updated driver](https://www.intel.com/content/www/us/en/download/776137/intel-7th-10th-gen-processor-graphics-windows.html) for the combination of {Win 11, UHD 620, and 8th Gen Intel i3}. This page says that the updated driver is dated 1st Feb 2024. ![image](/attachments/441e392c-e1ba-4f8b-ad07-e31f037608eb) I installed that and restarted the laptop. Now the Device Manager shows the latest driver version, but the date is 13 Nov 2023! ![image](/attachments/522a7915-fa3c-4c8b-9e44-ac514f539b34) (Probably the difference in the dates is because the driver exe contains multiple drivers for different families of GPU.) I hope that everything is in order!
Author

Earlier, I had reported a bug (#114597) that my laptop "almost" freezes when I switch to EEVEE Next and render mode.
It turned out that EEVEE Next was not tuned for low-end GPUs such as UHD 620.

Could this be a similar issue with UHD 620?

Earlier, I had reported a bug (#114597) that my laptop "almost" freezes when I switch to EEVEE Next and render mode. It turned out that EEVEE Next was not tuned for low-end GPUs such as UHD 620. Could this be a similar issue with UHD 620?
Member

@raindrops hi, best to update drivers from the website (or use Intel® Driver & Support Assistant)
Device manager always shows current driver as latest.

@raindrops hi, best to update drivers from the website (or use [Intel® Driver & Support Assistant](https://www.intel.com/content/www/us/en/support/detect.html)) Device manager always shows current driver as latest.

@raindrops, could you also provide debug-logs?

Please open Blender's installation directory and double click on the blender_debug_gpu.cmd. This will start Blender in debug mode and create log files.
Try to reproduce the error again.
Then close Blender
The Windows Explorer should open and show you up to two files, a debug log and the system information.
Add them to your bug report by clicking on the upload button below or via drag and drop..

@raindrops, could you also provide debug-logs? Please open Blender's installation directory and double click on the `blender_debug_gpu.cmd`. This will start Blender in debug mode and create log files. Try to reproduce the error again. Then close Blender The Windows Explorer should open and show you up to two files, a debug log and the system information. Add them to your bug report by clicking on the upload button below or via drag and drop..

I also have the same issue and can confirm is not present in Linux (ubuntu)

I also have the same issue and can confirm is not present in Linux (ubuntu)

If someone wants it, I have some debug logs as I have a similar system

If someone wants it, I have some debug logs as I have a similar system

ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported

`ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported`
Germano Cavalcante changed title from In EEVEE Next, the model turns dark (does not catch any light) in Render mode to EEVEE Next: Lamps except the Sun turns the model dark (does not catch any light) with Intel UHD 620 2024-04-09 13:49:06 +02:00

Thank you for providing the blender_debug_output.txt file. I have updated the bug report description and confirmed the issue.

Indeed, from the information provided by @raindrops and @Dr.CGI, it appears that there is a consistent issue with the UHD 620 GPU.

@fclem ^

Thank you for providing the blender_debug_output.txt file. I have updated the bug report description and confirmed the issue. Indeed, from the information provided by @raindrops and @Dr.CGI, it appears that there is a consistent issue with the UHD 620 GPU. @fclem ^

The --debug-gpu output contain quite a lot of GL errors about invalid format. The same formats are working in other shaders. I believe this is a driver bug since it doesn't appear on Linux as reported by @Dr.CGI . We will report upstream. I don't know if we can find a workaround.

ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 0 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 1 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 2 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 5 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 6 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported
ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported
ERROR (gpu.debug): EEVEE > World.Capture > Probe.Convolve : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 0 is not supported
The `--debug-gpu` output contain quite a lot of GL errors about invalid format. The same formats are working in other shaders. I believe this is a driver bug since it doesn't appear on Linux as reported by @Dr.CGI . We will report upstream. I don't know if we can find a workaround. ``` ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 0 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 1 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 2 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 5 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > HizUpdate : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 6 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 3 is not supported ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MADefault Surfa > MADefault Surfa : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported ERROR (gpu.debug): EEVEE > World.Capture > Probe.Convolve : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 0 is not supported
Member

Unable to reproduce with

7b7e9f224c

Operating system: Linux-5.15.0-25-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: Mesa Intel(R) HD Graphics 530 (SKL GT2) Intel 4.6 (Core Profile) Mesa 22.0.1

image

026f8e8bdf

Operating system: Linux-5.15.0-100-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: Mesa Intel(R) UHD Graphics 620 (KBL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1

I will try to boot windows on the last system. Will take me some time as the battery are failing.

Unable to reproduce with 7b7e9f224c89d977f186e1011d4f15a9c2f6aa2b ``` Operating system: Linux-5.15.0-25-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: Mesa Intel(R) HD Graphics 530 (SKL GT2) Intel 4.6 (Core Profile) Mesa 22.0.1 ``` ![image](/attachments/5a85c4a9-62d5-4bf6-a17b-db0746daf1df) --- 026f8e8bdf68 ``` Operating system: Linux-5.15.0-100-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: Mesa Intel(R) UHD Graphics 620 (KBL GT2) Intel 4.6 (Core Profile) Mesa 23.2.1 ``` I will try to boot windows on the last system. Will take me some time as the battery are failing.
528 KiB
Member

Finaly got a stacktrace (default cube, eevee-next, render shading mode)

ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MAMaterial > MAMaterial : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported
Stack trace:
blender.exe         :0x00007FF6E6BCDDF0  bli_windows_system_backtrace_stack_thread C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:235
blender.exe         :0x00007FF6E6BCCE80  BLI_windows_system_backtrace_stack C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:323
blender.exe         :0x00007FF6E6BCC830  BLI_system_backtrace C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:389
blender.exe         :0x00007FF6EA702BA0  blender::gpu::debug::debug_callback C:\blender-git\blender\source\blender\gpu\opengl\gl_debug.cc:124
ig9icd64.dll        :0x00007FFA492ADFE0  RegisterProcTableCallback
ig9icd64.dll        :0x00007FFA492ADFE0  RegisterProcTableCallback
ig9icd64.dll        :0x00007FFA492ADFE0  RegisterProcTableCallback
ig9icd64.dll        :0x00007FFA492ADFE0  RegisterProcTableCallback
blender.exe         :0x00007FF6EA6795E0  blender::gpu::GLStateManager::image_bind_apply C:\blender-git\blender\source\blender\gpu\opengl\gl_state.cc:611
blender.exe         :0x00007FF6EA679070  blender::gpu::GLStateManager::apply_state C:\blender-git\blender\source\blender\gpu\opengl\gl_state.cc:63
blender.exe         :0x00007FF6EA676DC0  blender::gpu::GLBatch::bind C:\blender-git\blender\source\blender\gpu\opengl\gl_batch.cc:242
blender.exe         :0x00007FF6EA677590  blender::gpu::GLBatch::draw_indirect C:\blender-git\blender\source\blender\gpu\opengl\gl_batch.cc:279
blender.exe         :0x00007FF6EA53E660  GPU_batch_draw_indirect C:\blender-git\blender\source\blender\gpu\intern\gpu_batch.cc:327
blender.exe         :0x00007FF6E8248110  blender::draw::command::DrawMulti::execute C:\blender-git\blender\source\blender\draw\intern\draw_command.cc:191
blender.exe         :0x00007FF6E80ADDF0  blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:626
blender.exe         :0x00007FF6E80ADDF0  blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602
blender.exe         :0x00007FF6E80ADDF0  blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602
blender.exe         :0x00007FF6E80ADDF0  blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602
blender.exe         :0x00007FF6E80AE6B0  blender::draw::Manager::submit C:\blender-git\blender\source\blender\draw\intern\draw_manager.cc:205
blender.exe         :0x00007FF6E825FB00  blender::eevee::DeferredLayer::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_pipeline.cc:741
blender.exe         :0x00007FF6E82604B0  blender::eevee::DeferredPipeline::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_pipeline.cc:896
blender.exe         :0x00007FF6E82BDE00  blender::eevee::ShadingView::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_view.cc:141
blender.exe         :0x00007FF6E8136B60  blender::eevee::MainView::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_view.hh:140
blender.exe         :0x00007FF6E8137350  blender::eevee::Instance::render_sample C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_instance.cc:407
blender.exe         :0x00007FF6E8134730  blender::eevee::Instance::draw_viewport C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_instance.cc:517
blender.exe         :0x00007FF6E8007300  eevee_draw_scene C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_engine.cc:112
blender.exe         :0x00007FF6E7EF8640  drw_engines_draw_scene C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1121
blender.exe         :0x00007FF6E7EF0C80  DRW_draw_render_loop_ex C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1756
blender.exe         :0x00007FF6E7EF3180  DRW_draw_view C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1626
blender.exe         :0x00007FF6EA160DA0  view3d_draw_view C:\blender-git\blender\source\blender\editors\space_view3d\view3d_draw.cc:1572
blender.exe         :0x00007FF6EA161720  view3d_main_region_draw C:\blender-git\blender\source\blender\editors\space_view3d\view3d_draw.cc:1608
blender.exe         :0x00007FF6E7B9FF90  ED_region_do_draw C:\blender-git\blender\source\blender\editors\screen\area.cc:533
blender.exe         :0x00007FF6E6DB87D0  wm_draw_window_offscreen C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1007
blender.exe         :0x00007FF6E6DB8430  wm_draw_window C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1176
blender.exe         :0x00007FF6E6DB7D80  wm_draw_update C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1577
blender.exe         :0x00007FF6E6D25A10  WM_main C:\blender-git\blender\source\blender\windowmanager\intern\wm.cc:642
blender.exe         :0x00007FF6E6BC2580  main C:\blender-git\blender\source\creator\creator.cc:589
blender.exe         :0x00007FF6EAA4C200  invoke_main D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:79
blender.exe         :0x00007FF6EAA4BFB0  __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288
blender.exe         :0x00007FF6EAA4BF90  __scrt_common_main D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:331
blender.exe         :0x00007FF6EAA4C2C0  mainCRTStartup D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp:17
KERNEL32.DLL        :0x00007FFAA9C87330  BaseThreadInitThunk
ntdll.dll           :0x00007FFAAB502690  RtlUserThreadStart
Finaly got a stacktrace (default cube, eevee-next, render shading mode) ``` ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shading > DoubleSided > MAMaterial > MAMaterial : Error has been generated. GL error GL_INVALID_OPERATION in BindImageTextures: (ID: 4095530478) internal format of texture 4 is not supported Stack trace: blender.exe :0x00007FF6E6BCDDF0 bli_windows_system_backtrace_stack_thread C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:235 blender.exe :0x00007FF6E6BCCE80 BLI_windows_system_backtrace_stack C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:323 blender.exe :0x00007FF6E6BCC830 BLI_system_backtrace C:\blender-git\blender\source\blender\blenlib\intern\system_win32.c:389 blender.exe :0x00007FF6EA702BA0 blender::gpu::debug::debug_callback C:\blender-git\blender\source\blender\gpu\opengl\gl_debug.cc:124 ig9icd64.dll :0x00007FFA492ADFE0 RegisterProcTableCallback ig9icd64.dll :0x00007FFA492ADFE0 RegisterProcTableCallback ig9icd64.dll :0x00007FFA492ADFE0 RegisterProcTableCallback ig9icd64.dll :0x00007FFA492ADFE0 RegisterProcTableCallback blender.exe :0x00007FF6EA6795E0 blender::gpu::GLStateManager::image_bind_apply C:\blender-git\blender\source\blender\gpu\opengl\gl_state.cc:611 blender.exe :0x00007FF6EA679070 blender::gpu::GLStateManager::apply_state C:\blender-git\blender\source\blender\gpu\opengl\gl_state.cc:63 blender.exe :0x00007FF6EA676DC0 blender::gpu::GLBatch::bind C:\blender-git\blender\source\blender\gpu\opengl\gl_batch.cc:242 blender.exe :0x00007FF6EA677590 blender::gpu::GLBatch::draw_indirect C:\blender-git\blender\source\blender\gpu\opengl\gl_batch.cc:279 blender.exe :0x00007FF6EA53E660 GPU_batch_draw_indirect C:\blender-git\blender\source\blender\gpu\intern\gpu_batch.cc:327 blender.exe :0x00007FF6E8248110 blender::draw::command::DrawMulti::execute C:\blender-git\blender\source\blender\draw\intern\draw_command.cc:191 blender.exe :0x00007FF6E80ADDF0 blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:626 blender.exe :0x00007FF6E80ADDF0 blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602 blender.exe :0x00007FF6E80ADDF0 blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602 blender.exe :0x00007FF6E80ADDF0 blender::draw::detail::PassBase<blender::draw::command::DrawMultiBuf>::submit C:\blender-git\blender\source\blender\draw\intern\draw_pass.hh:602 blender.exe :0x00007FF6E80AE6B0 blender::draw::Manager::submit C:\blender-git\blender\source\blender\draw\intern\draw_manager.cc:205 blender.exe :0x00007FF6E825FB00 blender::eevee::DeferredLayer::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_pipeline.cc:741 blender.exe :0x00007FF6E82604B0 blender::eevee::DeferredPipeline::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_pipeline.cc:896 blender.exe :0x00007FF6E82BDE00 blender::eevee::ShadingView::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_view.cc:141 blender.exe :0x00007FF6E8136B60 blender::eevee::MainView::render C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_view.hh:140 blender.exe :0x00007FF6E8137350 blender::eevee::Instance::render_sample C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_instance.cc:407 blender.exe :0x00007FF6E8134730 blender::eevee::Instance::draw_viewport C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_instance.cc:517 blender.exe :0x00007FF6E8007300 eevee_draw_scene C:\blender-git\blender\source\blender\draw\engines\eevee_next\eevee_engine.cc:112 blender.exe :0x00007FF6E7EF8640 drw_engines_draw_scene C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1121 blender.exe :0x00007FF6E7EF0C80 DRW_draw_render_loop_ex C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1756 blender.exe :0x00007FF6E7EF3180 DRW_draw_view C:\blender-git\blender\source\blender\draw\intern\draw_manager_c.cc:1626 blender.exe :0x00007FF6EA160DA0 view3d_draw_view C:\blender-git\blender\source\blender\editors\space_view3d\view3d_draw.cc:1572 blender.exe :0x00007FF6EA161720 view3d_main_region_draw C:\blender-git\blender\source\blender\editors\space_view3d\view3d_draw.cc:1608 blender.exe :0x00007FF6E7B9FF90 ED_region_do_draw C:\blender-git\blender\source\blender\editors\screen\area.cc:533 blender.exe :0x00007FF6E6DB87D0 wm_draw_window_offscreen C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1007 blender.exe :0x00007FF6E6DB8430 wm_draw_window C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1176 blender.exe :0x00007FF6E6DB7D80 wm_draw_update C:\blender-git\blender\source\blender\windowmanager\intern\wm_draw.cc:1577 blender.exe :0x00007FF6E6D25A10 WM_main C:\blender-git\blender\source\blender\windowmanager\intern\wm.cc:642 blender.exe :0x00007FF6E6BC2580 main C:\blender-git\blender\source\creator\creator.cc:589 blender.exe :0x00007FF6EAA4C200 invoke_main D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:79 blender.exe :0x00007FF6EAA4BFB0 __scrt_common_main_seh D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288 blender.exe :0x00007FF6EAA4BF90 __scrt_common_main D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:331 blender.exe :0x00007FF6EAA4C2C0 mainCRTStartup D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_main.cpp:17 KERNEL32.DLL :0x00007FFAA9C87330 BaseThreadInitThunk ntdll.dll :0x00007FFAAB502690 RtlUserThreadStart ```
Member

The incorrect textures can be solved by

if (GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) {
   GLContext::multi_bind_image_support = false;
}

When starting blender with --debug-gpu it reports about missing resources, which aren't missing. This driver is quite bad.
but nonetheless got all lights working
Screenshot (1)

The incorrect textures can be solved by ``` if (GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_WIN, GPU_DRIVER_OFFICIAL)) { GLContext::multi_bind_image_support = false; } ``` When starting blender with `--debug-gpu` it reports about missing resources, which aren't missing. This driver is quite bad. but nonetheless got all lights working ![Screenshot (1)](/attachments/991d1a7c-7104-443d-920f-abbeb9285dd5)
Jeroen Bakker added this to the 4.2 LTS milestone 2024-04-25 07:33:58 +02:00
Jeroen Bakker added this to the EEVEE & Viewport project 2024-04-25 07:34:02 +02:00
Jeroen Bakker self-assigned this 2024-04-25 07:34:07 +02:00
Member

Might be related to #107642
What I found so far is that the driver report support for an extension, which is failing. I will disable the extension for UHD/Windows. Linux drivers are better supported and work as expected.

Might be related to #107642 What I found so far is that the driver report support for an extension, which is failing. I will disable the extension for UHD/Windows. Linux drivers are better supported and work as expected.
Member

@raindrops In a hour a Blender version can be downloaded at https://builder.blender.org/download/patch/PR121062/ which might solve this specific issue. Can you test if it fixes this specific issue.

I detected more issues with this driver which I am looking into. These will be handled one by one in their own reports.

@raindrops In a hour a Blender version can be downloaded at https://builder.blender.org/download/patch/PR121062/ which might solve this specific issue. Can you test if it fixes this specific issue. I detected more issues with this driver which I am looking into. These will be handled one by one in their own reports.
Author

I have downloaded the patch version, but it keeps crashing as soon as I switch to EEVEE Next in Rendered mode.
(I was facing the same issue in earlier version of Blender also, and have already raised a bug: #120669)

Unless that bug is resolved, I won't be able to test this patch.

In other words, we have to treat bug#120669 as blocker for this one.

I have downloaded the patch version, but it keeps crashing as soon as I switch to **EEVEE Next** in **Rendered** mode. (I was facing the _same_ issue in earlier version of Blender also, and have already raised a bug: #120669) Unless that bug is resolved, I won't be able to test this patch. In other words, we have to treat bug#120669 as blocker for this one.
Member

Good to see that you have the same issues as I faced yesterday. This will take some time to work around all the driver bugs. :-(

Good to see that you have the same issues as I faced yesterday. This will take some time to work around all the driver bugs. :-(
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