- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
Just checked with @HooglyBoogly and it seems there is no low hanging fruit. Conclusions we saw:
- Locking isn't the overhead and merging draw attributes are fast. The stack trace can be hard to…
Although ASAN is correct, This seems not solvable in the current GPU API. The case is that the base class is already made invalid, but can still be used to unbind framebuffers.
I validated that Blender starts using, although it has artifacts
Operating system: Windows-10-10.0.26100-SP0 64 Bits
Graphics card: Qualcomm(R) Adreno(TM) X1-85 GPU 20803 Qualcomm…
Question is if this is a vulkan backend specific feature, or we should move this to the GPU/intern.
Confirm. This part isn't supported yet. But should be.
@Anthony-Roberts I will be testing this on the latest released driver (July) and see if it doesn't fail.
Sorry I don't have bootcamp installed on that system.
@Coppery-Faun are the artifacts also present when disabling GPU subdivision, or after applying the subdivision modifier?
@ZedDB do you have time to check if this PR is correct? (Assuming it is easy for you to update deps)