- Amsterdam/Netherlands
- https://www.blender.org
- Joined on
2008-11-30
@Anthony-Roberts I will be testing this on the latest released driver (July) and see if it doesn't fail.
Sorry I don't have bootcamp installed on that system.
@Coppery-Faun are the artifacts also present when disabling GPU subdivision, or after applying the subdivision modifier?
@ZedDB do you have time to check if this PR is correct? (Assuming it is easy for you to update deps)
When just navigating the scene it seems to be fast, so I don't expect GPU/driver. When moving an object there is more CPU related tasks active. We should look closer into what the CPU is doing. I…
Ok will have a check. This has been changed recently.
IIRC when we moved to OpenGL 4.3 the way how visibility checks are performed also changed. The new visibility checks performs better in certain cases, but don't perform well for instances. This…
Yes you can try. Note that I did an experiment 3 months ago. Although the code-base has changed a lot since then
From the messages and forum it is not clear what is actually faulty. I will check with other projects to see if they have similar issues.