I tried the x64 version of Blender 3.6.1 on my Apple M1 iMac, running under Rosetta. It works fine, without any graphics glitches. Only the native arm64 version exhibits the glitches on my system.
Understood. Meanwhile, I built Blender from the sources on my M1 machine. The resulting Blender.app fails in exactly the same way. So it is not a cross-compilation problem.
Also, if you look…
GPU subdivision was already disabled in Preferences > Viewport. After enabling GPU subdivision, the problem was still present.
This morning I tested the same .blend file on the same machine,…
Here are screenshots from frames 35 and 36 to show you what I'm talking about. The object reappears in frame 37.
Here is a new version of the failing .blend file. I eliminated the armature and animated the rotation of the object directly. I also removed the material that was assigned to the object.
This…
I tested this .blend file on two other systems:
- Intel-based iMac running macOS 12.6.5 (Monterey): works correctly
- Windows 10 machine: works correctly
So it appears that the problem is…
I will do my best to simplify it further. Note that disabling any of the four boolean modifiers makes the problem go away, so I think all four are necessary to reproduce it.
I am not sure…
Thanks for the quick reply. Applying the boolean modifiers definitely solves the problem. Tomorrow I will try to figure out if it's a platform-related issue.