The code looks alright to me. Might be worth rebasing or merging latest main though.
Done, thanks for reviewing it!
@aras_p Very cool, it looks a lot better especially compared to 4.0!
I did this because we need to pass in 4 values for each Vertex into the shader. Having individual alphas for each vertex is necessary to get good looking accumulation. If we didn't do this here…
I agree RGB would be better. I just copied the label from the Waveform which has "Red Green Blue". But I'm also in favor of changing this.
Cool, I pushed the new version. I only added it to the luma mode since it looked…
Yes, I just tested it and was going to add that it actually looks quite good even if not entirely accurate and might be good enough.
![blender_HCrrP0ciRv.png](/attachments/1061780e-bdd2-4c8f-b5d…
@aras_p, I've thought about that too. But in that case, you wouldn't, for example, have an accurate loss of saturation towards the center. If you wanted to accurately represent the colors in the…
Would it help to add
GPU_line_smooth(true);
in the mix for better anti aliasing? Or am I wishful thinking here. Thanks!
Oh wow, that look a lot better! I like the way it looks a lot…
@pablovazquez, thank you for the feedback!
Changing the line width is pretty easy. Here's a screenshot with GPU_line_width(2.0f)
:
![blender_uPBS5Eu1uz.png](/attachments/e5e2a6e9-0dcb-45b6-9444-…