Josef-Nilsen
  • Joined on 2023-11-02
Josef-Nilsen commented on issue blender/blender#115858 2023-12-06 22:51:27 +01:00
Cycles: Invisible objects with transparent BSDF requires many transparent light bounces

The scene is not static, but part of an animation, where early on the object is indeed visible, but later on it is not.

Josef-Nilsen opened issue blender/blender#115858 2023-12-06 19:22:37 +01:00
Cycles: Invisible objects with transparent BSDF requires many transparent light bounces
Josef-Nilsen commented on issue blender/blender#114428 2023-11-08 15:59:25 +01:00
Blender 4.0 creates many invalid materials, corrupts file, Eevee crashes

That didn't work for me either once the slots are there, like I wrote in my initial post:

Material utilities -> Clean slots only gives me a Python stack trace

But one thing that does work…

Josef-Nilsen commented on issue blender/blender#114428 2023-11-07 07:00:57 +01:00
Blender 4.0 creates many invalid materials, corrupts file, Eevee crashes

I will let you know if it happens again, now that I'm aware I'll be able to detect it earlier and more easily trace back to the operation causing it. Just curious: after assigning the material,…

Josef-Nilsen commented on issue blender/blender#114428 2023-11-03 16:16:23 +01:00
Blender 4.0 creates many invalid materials, corrupts file, Eevee crashes

We have corrupted material indices here

image

These can easily be corrected:

  • open a Python Colsole
  • select the Bad
Josef-Nilsen commented on issue blender/blender#114428 2023-11-03 13:51:55 +01:00
Blender 4.0 creates many invalid materials, corrupts file, Eevee crashes

I created the geometries in Blender from scratch, with a combination of vertex adjustments in edit mode (manual + bevel), and two boolean difference modifiers. I will try to reproduce...

Josef-Nilsen opened issue blender/blender#114428 2023-11-02 20:46:19 +01:00
Blender 4.0 creates many invalid materials, corrupts file, Eevee crashes