Block a user
0e9beeae97
temp-sculpt-dyntopo: more format fixes
5d7f8e84b7
temp-sculpt-dyntopo: Format fixes
Cleanup: Reduce use and scope of templates in vertex paint
After you merge this I'm thinking of splitting the weight paint stuff into it's own file, paint_weight.cc
or something.
Cleanup: Reduce use and scope of templates in vertex paint
I'm starting to really love generic lambdas.
Missing Face Set Operators
The purpose of converting to material slots is to interface with remesher addons, I imagine addon authors will eventually update them to read face set data directly.
One thing we could do is…
caf10c1bc3
Do a bit of code cleanup
9cb201bc0b
Merge branch 'main' into temp-sculpt-brush-iter
fc10d04187
Cleanup: remove unused variables
d579ac2b3f
Refactor: Use ImBuf to store passes in RenderResult
baf1c79668
Geometry Nodes: Remove assets loading warning from 3D view header
7ffd39a10d
Merge branch 'main' into temp-sculpt-brush-iter
351034891e
Sculpt: Cleanup duplicate code in clay strips brush
c78b6e9954
Geometry Nodes: Improve Blur node face domain performance
ba82b9c47e
Fix: Eevee-next Looses Reflective World Light When Switching Shading Modes
ff4eaeef48
Cleanup: move MOD_nodes.h to C++
Missing Face Set Operators
I saw some users trying to implement some of these with combinations of geometry nodes and scripts on BlenderArtists. It's way too much work.
ae46f6ed02
temp-sculpt-dyntopo: View sculpt bmesh attributes in spreadsheet
1378a29103
temp-sculpt-dyntopo: Make attribute undistortion more user-configurable
Regression: Brushes in Sculpt, Weight, Vertex modes with Projected Falloff aren't consisent while in orthographic camera snapped to 90 axis
Regression: Brushes in Sculpt, Weight, Vertex modes with Projected Falloff aren't consisent while in orthographic camera snapped to 90 axis