Joseph Eagar JosephEagar
  • Sacramento, California, USA
  • Joined on 2004-09-20
Joseph Eagar pushed to temp-sculpt-dyntopo at blender/blender 2023-07-11 20:41:09 +02:00
0e9beeae97 temp-sculpt-dyntopo: more format fixes
5d7f8e84b7 temp-sculpt-dyntopo: Format fixes
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Joseph Eagar pushed to temp-sculpt-brush-iter at JosephEagar/blender 2023-07-11 17:15:03 +02:00
f4be1bc34c Fix compile error
Joseph Eagar pushed to temp-sculpt-brush-iter at JosephEagar/blender 2023-07-11 17:14:05 +02:00
0397c112bf Cleanup code
Joseph Eagar commented on pull request blender/blender#109941 2023-07-11 14:59:41 +02:00
Cleanup: Reduce use and scope of templates in vertex paint

After you merge this I'm thinking of splitting the weight paint stuff into it's own file, paint_weight.cc or something.

Joseph Eagar commented on pull request blender/blender#109941 2023-07-11 14:58:35 +02:00
Cleanup: Reduce use and scope of templates in vertex paint

I'm starting to really love generic lambdas.

Joseph Eagar commented on issue blender/blender#92944 2023-07-11 14:40:56 +02:00
Missing Face Set Operators

The purpose of converting to material slots is to interface with remesher addons, I imagine addon authors will eventually update them to read face set data directly.

One thing we could do is…

Joseph Eagar pushed to temp-sculpt-brush-iter at JosephEagar/blender 2023-07-10 20:33:24 +02:00
447801cabe Cleanup code.
Joseph Eagar pushed to temp-sculpt-brush-iter at JosephEagar/blender 2023-07-10 20:12:09 +02:00
caf10c1bc3 Do a bit of code cleanup
9cb201bc0b Merge branch 'main' into temp-sculpt-brush-iter
fc10d04187 Cleanup: remove unused variables
d579ac2b3f Refactor: Use ImBuf to store passes in RenderResult
baf1c79668 Geometry Nodes: Remove assets loading warning from 3D view header
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Joseph Eagar pushed to main at blender/blender 2023-07-10 16:36:07 +02:00
fc10d04187 Cleanup: remove unused variables
Joseph Eagar pushed to temp-sculpt-brush-iter at JosephEagar/blender 2023-07-10 15:15:18 +02:00
7ffd39a10d Merge branch 'main' into temp-sculpt-brush-iter
351034891e Sculpt: Cleanup duplicate code in clay strips brush
c78b6e9954 Geometry Nodes: Improve Blur node face domain performance
ba82b9c47e Fix: Eevee-next Looses Reflective World Light When Switching Shading Modes
ff4eaeef48 Cleanup: move MOD_nodes.h to C++
Compare 240 commits »
Joseph Eagar commented on issue blender/blender#92944 2023-07-10 15:06:28 +02:00
Missing Face Set Operators

I saw some users trying to implement some of these with combinations of geometry nodes and scripts on BlenderArtists. It's way too much work.

Joseph Eagar pushed to main at blender/blender 2023-07-10 14:02:10 +02:00
351034891e Sculpt: Cleanup duplicate code in clay strips brush
Joseph Eagar pushed to temp-sculpt-dyntopo at blender/blender 2023-07-09 10:37:22 +02:00
d9c88f32a5 temp-sculpt-dyntopo: remove unused code
Joseph Eagar pushed to temp-sculpt-dyntopo at blender/blender 2023-07-09 10:26:26 +02:00
eb47c52706 temp-sculpt-dyntopo: Cleanup some code
Joseph Eagar pushed to temp-sculpt-dyntopo at blender/blender 2023-07-09 10:09:36 +02:00
ae46f6ed02 temp-sculpt-dyntopo: View sculpt bmesh attributes in spreadsheet
1378a29103 temp-sculpt-dyntopo: Make attribute undistortion more user-configurable
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Joseph Eagar pushed to main at blender/blender 2023-07-08 03:53:32 +02:00
0b01b7c1fa Sculpt: Fix #109555: More floating point error fixes
Joseph Eagar closed issue blender/blender#109555 2023-07-08 03:53:31 +02:00
Regression: Brushes in Sculpt, Weight, Vertex modes with Projected Falloff aren't consisent while in orthographic camera snapped to 90 axis
Joseph Eagar pushed to main at blender/blender 2023-07-06 19:21:58 +02:00
4fb86952ed Sculpt: Second attempt at fix #109555: Fix floating-point error.
Joseph Eagar closed issue blender/blender#109555 2023-07-06 19:21:57 +02:00
Regression: Brushes in Sculpt, Weight, Vertex modes with Projected Falloff aren't consisent while in orthographic camera snapped to 90 axis