WIP: Geometry Nodes: Attribute text readability
2bb7d767c4
EEVEE-Next: Add Raytracing Presets
6692390501
EEVEE: Metal: Enable attachmentless FB support for VSM update FB
258ba00a03
Fix: EEVEE-Next: Wrong function declaration order
2794afc84e
Fix: EEVEE-Next: Broken capture shader compilation
c0fe51678e
Fix #116489: Improper use of enum in GLSL file
Geometry Nodes: Visualize viewer as text
I updated the
overlay_viewer_text.cc
file, changes listed in the commit. Sorry to directly edit, I usually try to comment about changes here. But hopefully looking at the state of the code now…
a65da34537
Merge branch 'main' into viewer-node-values
912c4c60d8
Mesh: Add viewport normals simplify option
bf97dc14ba
Cleanup: make format
5edda6cbcc
USD: optionally author subdivision schema on export
9f0b4344ac
Fix #114630: Retiming fails if movie and scene FPS does not match
Geometry Nodes: Visualize viewer as text
I tried to keep it consistent, as this Text Manager file handles drawing indices in a similar way too. I can move the functions that format the data to overlay_viewer_text.cc
!
Geometry Nodes: Visualize viewer as text
Removed most comments as they seemed redundant. Thanks for the link!
Geometry Nodes: Visualize viewer as text
I've been looking around the codebase to see alternative ways to cast quaternions, but I couldn't find it. Do you know what type I can retrieve quats as?
Geometry Nodes: Visualize viewer as text
@HooglyBoogly @filedescriptor @JacquesLucke
Hi guys! I think this PR is feature complete. Please let me know your thoughts!