Block a user
Assets: bundle essentials with Blender
Doing this kind of path comparison is a bit meh, and it assumes assets are files on disk. Not a big deal but I think we can do it properly right away.
Assets: Implement viewport drag and drop for geometry nodes
Just some smaller code cleanup and user messaging requests.
Assets: Implement viewport drag and drop for geometry nodes
Would rather explain what effect dropping has (like adding a modifier to apply the dragged geometry node group), this isn't really helpful as a tooltip. Again, we better give ED_object_ot_drop_named_material_tooltip()
an update here, but out of scope.
Assets: Implement viewport drag and drop for geometry nodes
This function could use a bunch of const
s :) ED_object_ot_drop_named_material_tooltip()
could too, but not the scope of this patch.
baf45e1ac8
Show asset name in tooltip, add a small gap before catalog tabs
002158c26f
Fix asset shelf footer region resizing using wrong coordinates
2110b71f1c
Allow operators to override asset applying on click through the keymap
2ec50d615b
Fix "None" link for asset system backend index page
39f4441235
Note Material for MkDocs Insiders usage in contributing guide
9cc7e7a99e
Fix typo in contributing guide
a3f9eab3e8
Remove redundant asset system backend index page
0301047d86
Wording improvements, better developer handbook description