Assets: Implement viewport drag and drop for geometry nodes #104430
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Hans Goudey
merged 5 commits from 2023-02-09 16:04:16 +01:00
HooglyBoogly/blender:drag-drop-geometry-nodes-asset
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Reference: blender/blender#104430
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Delete Branch "HooglyBoogly/blender:drag-drop-geometry-nodes-asset"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
Currently there's no way to assign a geometry node group from the asset
browser to an object as a modifier without first appending/linking it
manually. This patch adds a drag and drop operator that adds a new
modifier and assigns the dragged tree.
Just some smaller code cleanup and user messaging requests.
@ -2870,0 +2873,4 @@
/** \name Drop Geometry Nodes on Object Operator
* \{ */
char *ED_object_ot_drop_geometry_nodes_tooltip(bContext *C,
This function could use a bunch of
const
s :)ED_object_ot_drop_named_material_tooltip()
could too, but not the scope of this patch.@ -2870,0 +2888,4 @@
return BLI_strdup("");
}
const char *tooltip = TIP_("Drop node tree %s on object %s");
Would rather explain what effect dropping has (like adding a modifier to apply the dragged geometry node group), this isn't really helpful as a tooltip. Again, we better give
ED_object_ot_drop_named_material_tooltip()
an update here, but out of scope.@ -705,0 +729,4 @@
}
if (wmDropBox *drop_box = drag->drop_state.active_dropbox) {
const uint32_t uuid = RNA_int_get(drop_box->ptr, "session_uuid");
bNodeTree *node_tree = reinterpret_cast<bNodeTree *>(
const
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