Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel commented on pull request blender/blender#104474 2023-02-09 19:40:54 +01:00
Assets: bundle essentials with Blender

Doxygen comment.

Julian Eisel commented on pull request blender/blender#104474 2023-02-09 19:40:54 +01:00
Assets: bundle essentials with Blender

This should be in the include_generated block I guess (the name is terrible^^).

Julian Eisel commented on pull request blender/blender#104474 2023-02-09 19:40:54 +01:00
Assets: bundle essentials with Blender

Would suggest something like: "Show the basic building blocks and utilities coming with Blender.

Julian Eisel commented on pull request blender/blender#104474 2023-02-09 19:40:54 +01:00
Assets: bundle essentials with Blender

Why ED_? Suggest AS_essentials_library_contains_path().

Julian Eisel commented on pull request blender/blender#104474 2023-02-09 19:40:54 +01:00
Assets: bundle essentials with Blender

I'd call this file AS_essentials_library.h and name functions and all accordingly. Just use the same term as in Blender, avoids confusion (Bundle vs. Essentials).

Julian Eisel pushed to main at blender/blender-dev-tools 2023-02-09 17:07:46 +01:00
e0b412c940 Remove Phabricator based weekly report script
Julian Eisel commented on pull request blender/blender#104430 2023-02-09 15:12:25 +01:00
Assets: Implement viewport drag and drop for geometry nodes

Would rather explain what effect dropping has (like adding a modifier to apply the dragged geometry node group), this isn't really helpful as a tooltip. Again, we better give ED_object_ot_drop_named_material_tooltip() an update here, but out of scope.

Julian Eisel commented on pull request blender/blender#104430 2023-02-09 15:12:25 +01:00
Assets: Implement viewport drag and drop for geometry nodes

const

Julian Eisel commented on pull request blender/blender#104430 2023-02-09 15:12:25 +01:00
Assets: Implement viewport drag and drop for geometry nodes

This function could use a bunch of consts :) ED_object_ot_drop_named_material_tooltip() could too, but not the scope of this patch.

Julian Eisel approved blender/blender#104430 2023-02-09 15:12:25 +01:00
Assets: Implement viewport drag and drop for geometry nodes

Just some smaller code cleanup and user messaging requests.

Julian Eisel created repository JulianEisel/blender 2023-02-09 12:59:47 +01:00
Julian Eisel pushed to brush-assets-project at blender/blender 2023-02-09 12:15:28 +01:00
baf45e1ac8 Show asset name in tooltip, add a small gap before catalog tabs
002158c26f Fix asset shelf footer region resizing using wrong coordinates
2110b71f1c Allow operators to override asset applying on click through the keymap
Compare 3 commits »
Julian Eisel created branch main in JulianEisel/devdocs 2023-02-07 18:15:12 +01:00
Julian Eisel pushed to main at JulianEisel/devdocs 2023-02-07 18:15:12 +01:00
2ec50d615b Fix "None" link for asset system backend index page
39f4441235 Note Material for MkDocs Insiders usage in contributing guide
9cc7e7a99e Fix typo in contributing guide
a3f9eab3e8 Remove redundant asset system backend index page
0301047d86 Wording improvements, better developer handbook description
Compare 10 commits »
Julian Eisel created repository JulianEisel/devdocs 2023-02-07 18:09:54 +01:00