I think we can close this now? When adding a fluid modifier with a Flow type the texture tab will show up (48208ab2d8), as well as in all sculpt/paint modes. Once texture painting has been…
Seems all fine to me. But indeed needs conflict resolution.
That's not sufficient because the string literal itself needs to be "tagged" for translation. Otherwise this will just attempt to translate a string that's not known to the translation…
Thanks. Always some new way to get your code done in C++ 😅
Yeah I used some trickery to keep the code concise and not obscure actual logic with the disabled hint logic. Plus default…
That's what I had in mind, nice. This special behavior needs to be documented though, best do that in UI_but_color_set()
and refer to it from uiBut.col
.
A bit weird to rename this only here. Would keep it the same for this PR. If we ever rename it, something like ptr_to_op_props
seems better.
Also, the current PR doesn't handle translation. Disabled hints should use RPT_()