Regression: UI: texture properties tab missing on startup #126306

Closed
opened 2024-08-14 04:42:58 +02:00 by Kent Davis · 19 comments

System Information
Operating system: macOS-13.6.8-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 575 1.2

Blender Version
Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-08-12 22:42, hash: ddc9f92777cd
Worked: (newest version of Blender that worked as expected)

Short description of error
Exact step for other to reproduce the error

Exact steps for others to reproduce the error
• Open default scene
• And look for texture properties tab

by me Kent Davis see screenshot.
image

Blender 4.3.0 Alpha for MacOS

Previous other ticket:
#125069 (comment)

**System Information** Operating system: macOS-13.6.8-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 575 1.2 **Blender Version** Broken: version: 4.3.0 Alpha, branch: main, commit date: 2024-08-12 22:42, hash: `ddc9f92777cd` Worked: (newest version of Blender that worked as expected) **Short description of error** Exact step for other to reproduce the error **Exact steps for others to reproduce the error** • Open default scene • And look for texture properties tab by me Kent Davis see screenshot. <img width="283" alt="image" src="attachments/1a7fef49-6551-4db2-b7e9-96518897bb37"> Blender 4.3.0 Alpha for MacOS Previous other ticket: https://projects.blender.org/blender/blender/issues/125069#issuecomment-1264597
884 KiB
Kent Davis added the
Type
Report
Severity
Normal
Status
Needs Triage
labels 2024-08-14 04:42:59 +02:00
Member

Hi, thanks for the report. Can confirm. Omar's fix includes that button when "texture node" is added in compositor tab.
But is it intentional to skip the texture properties tab by default?
cc @OmarEmaraDev @JulianEisel (maybe this is part of brush asset project, I have not looked it further 😅)

Hi, thanks for the report. Can confirm. Omar's fix includes that button when "texture node" is added in compositor tab. But is it intentional to skip the texture properties tab by default? cc @OmarEmaraDev @JulianEisel (maybe this is part of brush asset project, I have not looked it further 😅)
Author

@PratikPB2123
Yes tab by default I did put rename Library/Application Support/Blender/4.3 rename to be 4.3Hold folder and I inspect still not there tab texture already.
You are welcome.

@PratikPB2123 Yes tab by default I did put rename Library/Application Support/Blender/4.3 rename to be 4.3Hold folder and I inspect still not there tab texture already. You are welcome.
Contributor

Tab never appeared by default. It should appear if object has displacement modifier, is in sculpt mode or now if texture node is added in compositor

Tab never appeared by default. It should appear if object has displacement modifier, is in sculpt mode or now if texture node is added in compositor
Bart van der Braak added
Type
Bug
and removed
Type
Report
labels 2024-08-14 12:52:15 +02:00
Author

Tab never appeared by default. It should appear if object has displacement modifier, is in sculpt mode or now if texture node is added in compositor

Thanks!
See my youtube. https://youtu.be/9OlOaXPafVE

> Tab never appeared by default. It should appear if object has displacement modifier, is in sculpt mode or now if texture node is added in compositor Thanks! See my youtube. https://youtu.be/9OlOaXPafVE
Author

@PratikPB2123
I let you know. I have get new MacBook Pro 16.2" M3 Pro last Saturday.
I am not use iMac 27" 2017 intel any more.

Not matter intel and M1, M2, M3 not matter. Only focus Blender bug code miss texture tab on Properties.

@PratikPB2123 I let you know. I have get new MacBook Pro 16.2" M3 Pro last Saturday. I am not use iMac 27" 2017 intel any more. Not matter intel and M1, M2, M3 not matter. Only focus Blender bug code miss texture tab on Properties.
Member

From what I can tell this is because we don't have a default texture painting brush anymore.

Previous behavior was a bit odd: The texture tab should show up in sculpt/paint modes to allow managing the texture for the active brush, however code would fallback to accessing texture paint settings, so in object mode we would show the texture tab for the texture paint brush. There is no such default brush anymore until texture paint mode is entered.

Now question is, should we restore that old, rather odd behavior of showing texture properties for texture paint mode in object mode?

From what I can tell this is because we don't have a default texture painting brush anymore. Previous behavior was a bit odd: The texture tab should show up in sculpt/paint modes to allow managing the texture for the active brush, however code would fallback to accessing texture paint settings, so in object mode we would show the texture tab for the texture paint brush. There is no such default brush anymore until texture paint mode is entered. Now question is, should we restore that old, rather odd behavior of showing texture properties for texture paint mode in object mode?
Julian Eisel changed title from Regression: UI: texture properties tab missing for Mac. to Regression: UI: texture properties tab missing on startup 2024-08-27 16:13:20 +02:00
Julian Eisel added
Module
Sculpt, Paint & Texture
and removed
Module
User Interface
labels 2024-08-27 16:16:49 +02:00

I think it all boils down to a question: is it just a visual difference, or is there some workflow which is more complicated/impossible with the current state?

Thing is, if we don't have texture user, then I'm not sure how we can expose the panel in a meaningful manner.

P.S. The current behavior is also somehow confusing. Once you went to Texture paint mode once, the Texture tab is always present. For the Sculpt/Weight mode the tab is only available in the Sculpt/Wright modes. Guess the Texture paint mode somehow creates new texture?

I think it all boils down to a question: is it just a visual difference, or is there some workflow which is more complicated/impossible with the current state? Thing is, if we don't have texture user, then I'm not sure how we can expose the panel in a meaningful manner. P.S. The current behavior is also somehow confusing. Once you went to Texture paint mode once, the Texture tab is always present. For the Sculpt/Weight mode the tab is only available in the Sculpt/Wright modes. Guess the Texture paint mode somehow creates new texture?
Member

P.S. The current behavior is also somehow confusing. Once you went to Texture paint mode once, the Texture tab is always present. For the Sculpt/Weight mode the tab is only available in the Sculpt/Wright modes. Guess the Texture paint mode somehow creates new texture?

There's a fallback to texture paint data leading to this: https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/paint.cc#L480. When visiting texture paint mode, the default brush is created, so this query will successfully return texture paint brush and the tab will be displayed: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_buttons/buttons_texture.cc#L273

I think we should just limit that active brush query to sculpt/paint modes.

> P.S. The current behavior is also somehow confusing. Once you went to Texture paint mode once, the Texture tab is always present. For the Sculpt/Weight mode the tab is only available in the Sculpt/Wright modes. Guess the Texture paint mode somehow creates new texture? There's a fallback to texture paint data leading to this: https://projects.blender.org/blender/blender/src/branch/main/source/blender/blenkernel/intern/paint.cc#L480. When visiting texture paint mode, the default brush is created, so this query will successfully return texture paint brush and the tab will be displayed: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_buttons/buttons_texture.cc#L273 I think we should just limit that active brush query to sculpt/paint modes.
Author

Please put restore back thanks. Flame Fire too see ticket.

Please put restore back thanks. Flame Fire too see ticket.
Member

I think it all boils down to a question: is it just a visual difference, or is there some workflow which is more complicated/impossible with the current state?

Textures for things like fluid simulations can't easily be created as a result of this change.

Steps to reproduce:

  1. Select a object.
  2. Add a Physics -> Fluid modifier.
  3. Go to the physics properties tab and change the type to Flow
  4. In the physics properties tab enable Texture and notice you can't select any textures (as there are none to select), and can't create any textures (as the texture tab is hidden)
> I think it all boils down to a question: is it just a visual difference, or is there some workflow which is more complicated/impossible with the current state? Textures for things like fluid simulations can't easily be created as a result of this change. Steps to reproduce: 1. Select a object. 2. Add a `Physics -> Fluid` modifier. 3. Go to the physics properties tab and change the type to `Flow` 4. In the physics properties tab enable `Texture` and notice you can't select any textures (as there are none to select), and can't create any textures (as the texture tab is hidden)

@Alaska Ah, that is quite bad. Although, correct me if I'm wrong, in 4.2 you'd need to create a texture on the brush, and then assign it to the modifier.

@JulianEisel Can we expose the fluid/particle textures in the texture tab, similar to how it is done for the compositor?

@Alaska Ah, that is quite bad. Although, correct me if I'm wrong, in 4.2 you'd need to create a texture on the brush, and then assign it to the modifier. @JulianEisel Can we expose the fluid/particle textures in the texture tab, similar to how it is done for the compositor?
Member

I created !126893 to expose the tab when there's a fluid modifier that may use textures. Are there other cases to cover?

I guess covering all these cases, plus only showing brush textures in sculpt/paint modes is sufficient to address this.

I created !126893 to expose the tab when there's a fluid modifier that may use textures. Are there other cases to cover? I guess covering all these cases, plus only showing brush textures in sculpt/paint modes is sufficient to address this.

@JulianEisel Cool!
Can't think of other cases currently. Tested particles and few other things, but there is no guarantee something is escaping my mind at this time.

@JulianEisel Cool! Can't think of other cases currently. Tested particles and few other things, but there is no guarantee something is escaping my mind at this time.
Member

I think we can close this now? When adding a fluid modifier with a Flow type the texture tab will show up (48208ab2d8), as well as in all sculpt/paint modes. Once texture painting has been triggered (in any mode) the tab will also show up now, I fixed a refreshing issue for this 6f1676acc9.

So the tab should show up now whenever it's relevant.

I think we can close this now? When adding a fluid modifier with a _Flow_ type the texture tab will show up (48208ab2d8), as well as in all sculpt/paint modes. Once texture painting has been triggered (in any mode) the tab will also show up now, I fixed a refreshing issue for this 6f1676acc9. So the tab should show up now whenever it's relevant.

@JulianEisel I think we can indeed close the task. If we've missed something we'll fix it as a followup.

@JulianEisel I think we can indeed close the task. If we've missed something we'll fix it as a followup.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2024-08-30 17:16:29 +02:00
Author

No not yet and did not resolve.
Did not appear texture tab on properties.

No not yet and did not resolve. Did not appear texture tab on properties.
Blender Bot added
Status
Needs Triage
and removed
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Archived
labels 2024-08-30 17:58:53 +02:00
Member

@mac4kent hi, texture properties tab is now not exposed by default. From 4.3 onwards, it will only be visible if texture paint brush actually exists (see the commits from Julian #126306 (comment))

@mac4kent hi, texture properties tab is now not exposed by default. From 4.3 onwards, it will only be visible if texture paint brush actually exists (see the commits from Julian https://projects.blender.org/blender/blender/issues/126306#issuecomment-1282969)
Blender Bot added
Status
Archived
and removed
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Needs Triage
labels 2024-09-02 11:19:48 +02:00
Author

@PratikPB2123
Ok thanks.

I let you know. I am not use iMac Intel any more. I have get new MacBook Pro M3 Pro for now.

See Youtube: there is resolve.
https://youtu.be/nrKiVsTzpb0

Why they put "Archived" they should put "Resolve"

@PratikPB2123 Ok thanks. I let you know. I am not use iMac Intel any more. I have get new MacBook Pro M3 Pro for now. See Youtube: there is resolve. https://youtu.be/nrKiVsTzpb0 Why they put "Archived" they should put "Resolve"
Alaska added
Status
Resolved
and removed
Status
Archived
labels 2024-09-02 16:27:45 +02:00
Member

Thanks, Alaska corrected that

I have get new MacBook Pro M3 Pro for now.

Good to know 🎉

Thanks, Alaska corrected that > I have get new MacBook Pro M3 Pro for now. Good to know 🎉
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Reference: blender/blender#126306
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