Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel pushed to main at blender/blender 2024-07-11 16:16:05 +02:00
d6e9438e60 Fix #124448, #115549: View Drag drop not working
Julian Eisel closed issue blender/blender#124448 2024-07-11 16:16:03 +02:00
Tree View: Drag drop not working
Julian Eisel closed issue blender/blender#124384 2024-07-11 15:36:43 +02:00
Brush shelf refreshes after every undo
Julian Eisel commented on issue blender/blender#124384 2024-07-11 15:36:38 +02:00
Brush shelf refreshes after every undo

This is a known issue with the asset system unfortunately, but I'll hopefully be able to address this before the 4.3 release. See #122439, #93726.

Closing as a duplicate/known issue. Thanks for…

Julian Eisel pushed to main at blender/blender 2024-07-11 12:16:35 +02:00
c6885e00d3 Fix: Missing brush tool in grease pencil weight paint mode
Julian Eisel pushed to main at blender/blender 2024-07-11 11:58:28 +02:00
94d4864fa8 Fix: Asset shelf quick tooltips not showing
Julian Eisel commented on pull request blender/blender#124466 2024-07-10 18:15:02 +02:00
Fix issues with asset shelf context menu operators

Didn't confirm but I assume 656edfce18 broke this. But in general using button handling to activate the view item (for the context menu) seemed weak and turned out error prone. I'm much more…

Julian Eisel commented on pull request blender/blender#124466 2024-07-10 17:59:16 +02:00
Fix issues with asset shelf context menu operators

This is a bit annoying, but wmOperatorCallParams needs a pointer, and I rather stick to using that type. Maybe uiBut.opptr should be a shared pointer, that might improve a few things actually.

Julian Eisel created pull request blender/blender#124466 2024-07-10 17:54:52 +02:00
Fix issues with asset shelf context menu operators
Julian Eisel pushed to temp-brush-asset-context-menu-fixes at JulianEisel/blender 2024-07-10 17:54:20 +02:00
2bf6652b6f Fix issues with asset shelf context menu operators
1ed408fdd9 Cleanup: Remove wrong/unnecessary type cast in UI function
9816dba416 Fix: compilation with clang on linux
d0ebd8e1a7 Cleanup: SubdivCCG: Prevent copying of SubdivCCG
24dc9a21b1 Geometry Nodes: support attaching gizmos to input values
Compare 14 commits »
Julian Eisel pushed to main at blender/blender 2024-07-10 17:53:59 +02:00
1ed408fdd9 Cleanup: Remove wrong/unnecessary type cast in UI function
Julian Eisel pushed to temp-brush-asset-context-menu-fixes at JulianEisel/blender 2024-07-10 17:48:12 +02:00
82f87d93b6 Fix issues with asset shelf context menu operators
a924686e99 Fix wrong/unnecessary type cast in UI function
41fe7b0d27 Merge branch 'blender-v4.2-release'
a69ff0e3da Merge branch 'blender-v4.2-release'
f7382a2de1 Merge branch 'blender-v4.2-release'
Compare 10 commits »
Julian Eisel created branch temp-brush-asset-context-menu-fixes in JulianEisel/blender 2024-07-10 17:48:11 +02:00
Julian Eisel commented on issue blender/blender#124418 2024-07-10 14:43:03 +02:00
Brush Assets: Bugs

Not sure, this is why I've also not done this yet. @HooglyBoogly was the "Weight" brush left in by accident and we should use the "Brush" one instead? CC @dfelinto

Julian Eisel commented on issue blender/blender#124418 2024-07-10 10:41:29 +02:00
Brush Assets: Bugs

Pasting own answers from the chat:

Don't think the triagers have to take this list into account It's a lot easier to maintain a checklist than a bunch of tasks. I rather spend my time fixing…

Julian Eisel deleted branch temp-fix-asset-reference-compare-winpaths from JulianEisel/blender 2024-07-09 19:07:38 +02:00
Julian Eisel merged pull request blender/blender#124415 2024-07-09 19:07:36 +02:00
Fix: Attempt to fix highlighting of assets in the asset shelf
Julian Eisel pushed to main at blender/blender 2024-07-09 19:07:35 +02:00
46c0d3e644 Fix: Broken active highlighting of assets in the asset shelf
Julian Eisel commented on pull request blender/blender#124229 2024-07-09 17:52:54 +02:00
Fix #124165: Python api renaming crash due to uninitialized member

I can't recreate this with main, I think it's fixed with 4b168dd645?

But generally, we shouldn't have to create the "params" here, that should only be done in specific places as part of…