Julian Eisel JulianEisel
  • Amsterdam
  • Asset system (development lead), UI (developer & module coordindator), VR (initial development).

  • Joined on 2013-12-12
Julian Eisel pushed to temp-rm-testing-dir at JulianEisel/blender-assets 2024-06-14 15:35:49 +02:00
3bb6d2f378 Remove testing directory
Julian Eisel created repository JulianEisel/blender-assets 2024-06-14 15:33:33 +02:00
Julian Eisel pushed to brush-assets-project at blender/blender 2024-06-14 15:30:34 +02:00
84b9fb778c Move bundled brush asset additions to branch
Julian Eisel pushed to brush-assets-project at blender/blender-assets 2024-06-14 15:25:37 +02:00
4b93263ef1 Essentials: Remove brush assets from testing directory
Julian Eisel pushed to brush-assets-project at blender/blender-assets 2024-06-14 15:22:12 +02:00
cba7a6ede9 Essentials: All default brushes converted to brush assets
Julian Eisel created branch brush-assets-project in blender/blender-assets 2024-06-14 15:22:12 +02:00
Julian Eisel pushed to brush-assets-project at blender/blender 2024-06-14 15:13:24 +02:00
0c9acc803e Merge branch 'main' into brush-assets-project
55e3e6ab5b Merge branch 'blender-v4.2-release'
5afd84b960 Fix #122763: ensure Vector socket is the default on 'Transform Point'
f2a372b44e Fix #122870: quaternions not interpolated correctly in subdivision surface
66e5004d95 Fix: handle unknown node types more gracefully
Compare 120 commits »
Julian Eisel pushed to main at blender/blender-developer-docs 2024-06-14 13:25:17 +02:00
ec2c0fadc9 Compatibility Page: Improve box styling for inactive releases
Julian Eisel commented on issue blender/blender-manual#104827 2024-06-14 12:42:31 +02:00
Blender manual version 4.1 images are too bright

I guess 77a9e3dda8 needs to be backported to the 4.1 branch.

Julian Eisel commented on pull request blender/blender#123202 2024-06-13 21:09:47 +02:00
Experiment: 3 ways to position the asset shelf popup under the cursor

Oh yes, this is important to note I guess, there will be type to search immediately, see #122871.

Julian Eisel commented on pull request blender/blender#123202 2024-06-13 20:40:29 +02:00
Experiment: 3 ways to position the asset shelf popup under the cursor

The active brush feels a bit more natural to me. Also keeps the pop-up a bit more central unless the active brush is in the first few columns.

But I agree with Brecht here, feeling natural on…

Julian Eisel commented on pull request blender/blender#122871 2024-06-13 19:49:47 +02:00
UI: Support semi-modal text input while other UI stays interactive - use for search button in asset shelf popup

Tried to make it all more clear now, let me know if it's still confusing.

Julian Eisel pushed to temp-brush-asset-shelf-popup-search at JulianEisel/blender 2024-06-13 19:47:38 +02:00
74bb9d6ae7 Cleanup: Remove redundant lookup
Julian Eisel pushed to temp-brush-asset-shelf-popup-search at JulianEisel/blender 2024-06-13 19:40:14 +02:00
4a653fe009 Address all review comments
Julian Eisel commented on pull request blender/blender#122871 2024-06-13 19:05:00 +02:00
UI: Support semi-modal text input while other UI stays interactive - use for search button in asset shelf popup

It looks like this here, but it's a different case in the switch. It only early exits for right mouse and escape events.

Julian Eisel created pull request blender/blender#123202 2024-06-13 18:55:32 +02:00
Experiment: 3 ways to position the asset shelf popup under the cursor
Julian Eisel created branch temp-brush-asset-popup-position-tests in JulianEisel/blender 2024-06-13 18:50:05 +02:00
d147efad67 Experiment: 3 ways to position the asset shelf popup under the cursor