I can confirm the issue is still present on 4.3 on my side as well. It seems like the denoiser is making it worse, but the leak is present without it. The complexity of the scene being rendered…
Thanks, appreciate it!
@Alaska Do you have any idea if someone is or will look into it? I am rendering relatively big scenes from a few dozens of viewpoints each and the memory shoots to more than 100GB crashing my…
A weird finding on my side (maybe you can repro) is that if I create 100 spheres:
`for i in range(100): bpy.ops.mesh.primitive_uv_sphere_add(radius=1, enter_editmode=False, align='WORLD',…
Thanks a lot for looking into it, I tested on a Mac with Metal and could not reproduce it. I was about to test on Windows as well. The issue is indeed present whether using CPU/Optix/CUDA as a…