Julien Duroure JulienDuroure
Julien Duroure pushed to main at blender/blender-addons 2024-03-16 08:03:29 +01:00
826bc82674 Merge branch 'blender-v4.1-release'
cb47131263 glTF exporter: Regression: Fix crash when exporting with Images: None option
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Julien Duroure pushed to blender-v4.1-release at blender/blender-addons 2024-03-16 08:02:57 +01:00
cb47131263 glTF exporter: Regression: Fix crash when exporting with Images: None option
Julien Duroure pushed to main at blender/blender-addons 2024-03-14 18:45:45 +01:00
6bb7db0543 glTF: unify way of logging
11745b6b9e glTF exporter: add bone leaf option
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Julien Duroure pushed to main at blender/blender-addons 2024-03-10 08:38:16 +01:00
5a8c9161e5 glTF Exporter: Base of export extra animation
570afbc795 glTF Exporter: Broacast animation option
ee438304b4 glTF Exporter: Animation perf - disable viewport when possible
aec9cb59c4 glTF Exporter: add NodeNav tool for navigating node trees
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Julien Duroure pushed to main at blender/blender-developer-docs 2024-03-10 08:10:24 +01:00
9e6e19bfa9 glTF 2.0 : link to changelog in addon section
Julien Duroure pushed to main at blender/blender-developer-docs 2024-03-10 08:04:10 +01:00
b2cbb2ec23 glTF 2.0
Julien Duroure pushed to main at blender/blender-manual 2024-03-09 16:10:20 +01:00
82ebadfc3a Merge branch 'blender-v4.1-release'
9e3c19b4c3 glTF exporter: add back glTF embedded format option
b7543ef302 Command line arguments: re-generate from 4.1 (minor tweaks)
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Julien Duroure pushed to blender-v4.1-release at blender/blender-manual 2024-03-09 16:10:19 +01:00
9e3c19b4c3 glTF exporter: add back glTF embedded format option
Julien Duroure pushed to main at blender/blender-addons 2024-03-09 16:04:00 +01:00
7c678b33f4 Merge branch 'blender-v4.1-release'
7a5c650a01 glTF exporter: add glTF Embedded format option back - with option
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Julien Duroure pushed to blender-v4.1-release at blender/blender-addons 2024-03-09 16:02:51 +01:00
7a5c650a01 glTF exporter: add glTF Embedded format option back - with option
Julien Duroure closed issue blender/blender-addons#105205 2024-02-29 09:03:48 +01:00
GlTF: export mesh transparency
Julien Duroure commented on issue blender/blender-addons#105205 2024-02-29 09:03:46 +01:00
GlTF: export mesh transparency

Hello,

Don't think there is any bug here. Unfortunaly, there is sometime where there is no 100% compatibility between Blender and glTF.

As said, the alpha mode is set to Hashed. This is not…

Julien Duroure commented on issue blender/blender#118801 2024-02-27 15:30:58 +01:00
import obj - Invalid mesh

I can't reproduce on 4.1 beta. Can you please test with this version?

Seems your object has some invalid data, as bpy.context.object.data.validate() returns True

How did you model your mesh?

Julien Duroure closed issue blender/blender-addons#105196 2024-02-26 16:41:39 +01:00
io_scene_gltf2: Blender 4.0 and above missing "glTF Embedded (.gltf)" option.
Julien Duroure commented on issue blender/blender-addons#105196 2024-02-26 16:41:38 +01:00
io_scene_gltf2: Blender 4.0 and above missing "glTF Embedded (.gltf)" option.

Hello, Yes, this is an intentional behavior. We'd like to get some user feedback: Why it was your preferred option, and why was it better than glb or Separated glTF in your workflow/pipeline. Pl…

Julien Duroure closed issue blender/blender-addons#77633 2024-02-24 18:26:55 +01:00
Export to gltf 2.0 with a bone animation [contains zero scale] raises error
Julien Duroure commented on issue blender/blender-addons#77633 2024-02-24 18:26:53 +01:00
Export to gltf 2.0 with a bone animation [contains zero scale] raises error

This is now solved by using:

  • Disable "Use Rest Position Armature" in Data > Armature
  • Enable "Use current frame as object rest transformations" in Animation > Rest & Ranges And exporting at…
Julien Duroure closed issue blender/blender#118319 2024-02-24 09:33:59 +01:00
.glb Export flips X and Z axis when selecting +Y Up toggle to transform the mesh before export towards Unity
Julien Duroure commented on issue blender/blender#118319 2024-02-24 09:33:55 +01:00
.glb Export flips X and Z axis when selecting +Y Up toggle to transform the mesh before export towards Unity

More than a week without any answer. Closing this ticket.

Feel free to comment and re-open it if you want to continue investigation by providing the .blend file

Julien Duroure commented on issue blender/blender#118077 2024-02-24 08:27:10 +01:00
reset bone matrix_basis does not have same result than clear transform

Additional question:

  • Is there a bpy way to have to same behavior as Clear Transforms ? --> Go to matrix identity if bone is not locked --> Go to "default" (locked) data if bone is locked