- Toulouse, France
- https://julienduroure.com
- Joined on
2010-10-18
Hello,
Don't think there is any bug here. Unfortunaly, there is sometime where there is no 100% compatibility between Blender and glTF.
As said, the alpha mode is set to Hashed. This is not…
I can't reproduce on 4.1 beta. Can you please test with this version?
Seems your object has some invalid data, as bpy.context.object.data.validate() returns True
How did you model your mesh?
Hello, Yes, this is an intentional behavior. We'd like to get some user feedback: Why it was your preferred option, and why was it better than glb or Separated glTF in your workflow/pipeline. Pl…
This is now solved by using:
- Disable "Use Rest Position Armature" in Data > Armature
- Enable "Use current frame as object rest transformations" in Animation > Rest & Ranges And exporting at…
More than a week without any answer. Closing this ticket.
Feel free to comment and re-open it if you want to continue investigation by providing the .blend file
Additional question:
- Is there a bpy way to have to same behavior as Clear Transforms ? --> Go to matrix identity if bone is not locked --> Go to "default" (locked) data if bone is locked