- Amsterdam, Netherlands
- https://socel.net/@julienkaspart
-
3D Artist @ Blender. Sculpt, Paint & Texture Module Coordinator
- Joined on
2018-02-01
- To make a connection with the regular Lasso tool, the overall polygonal shape could be closer to the lasso one.
Actually I meant that the shape should be more distinct. Even less like the…
Too late for 4.1 now. Let's move this again. @ideasman42 Would be good to resolve this for the next release.
Some context: The brush behaviour is as intended. The icon is outdated. The brush asset project will soon replace the icons with new thumbnails. So this issue will solve itself within a couple…
I tested this for a bit while sculpting objects with varying complexity. The current approach mitigates the effect of sculpting nearby backsides and disconnected geometry.
But sadly it also…
I'll try to still available for some feedback and testing. But yes, it's best to always include @DanielBystedt as well to get an artist to look at the changes.
In the current PR basically the farthest the vertex is from the sculpt plane (in the sculpt plane normal direction), the weakest it gets pulled. The falloff is exponential, as the other types of…
@Sean-Kim Yes, now this task is only about showing the value next to the preview grid. I'm not sure if this will work as expected but in that case it's already great to have the value in the…
@Sean-Kim I think we can leave it as it is for now. It's nice that the operator is consistent but sampling resolutions for Relative and Brush is not that useful anyway.
Will close the issue…
I think I'm confused what this PR really does. Based on the description I thought it would be a slider that scales the height/depth of the spherical falloff shape. Instead it's a falloff which…