fix #99584: Outliner selection not working correctly after undoing object deletion
Hey @PratikPB2123 thank you for your review! Actually I thought the same as you in the beginning. However, I could not find any other code setting used
to 1 except for the code you quoted. But…
fix #99584: Outliner selection not working correctly after undoing object deletion
196a370bef
fix #99584: Outliner selection not working correctly after undoing object deletion
63a44e29ac
Mesh: Parallelize extraction of UV maps
f149d7625d
Cleanup: Use more specific variable names for color attributes
35bb942ae3
Cleanup: Use better check for UV map attribute
37889015f3
Cleanup: Use C++ attribute API
Kaicheng Zhou
created branch temp-fix-tree-add-elem in Kaicheng-Zhou/blender
2023-03-19 19:11:00 +01:00
Outliner selection not working correctly after undoing object deletion
Looks like when reconstructing the tree, the used
attribute of a newly created element is set to 0
rather than 1
. It caused the first 2 linked items to share the same TreeStoreElem
.
Fix #104722: Outliner Renaming Double Click Error
Kaicheng Zhou
created branch temp-fix-bug-rename in Kaicheng-Zhou/blender
2023-03-18 05:27:48 +01:00
Kaicheng Zhou
created branch temp-fix-rename-bug in Kaicheng-Zhou/blender
2023-03-18 05:23:37 +01:00
Outliner Renaming Double Click Error
@CodeRunner I think you are correct and I made a simple fix. Before renaming the item I add a line of code to check if it's double click or not. Now it works normally as expected. I'll create a…
Crash when using controlled node link swapping
Seems that when displacing links it doesn't check if there's any link could be displaced. I made a simple fix and will create a pull request later.