• Joined on 2024-01-20
L.Spiro commented on issue blender/blender#127785 2024-09-19 12:20:48 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

I’m not suggesting that we convince other tools and an ecosystem to support it. I wrote my own .OBJ exporter so that I can get my data into Blender and then send it off to FBX or glTF or…

L.Spiro commented on issue blender/blender#127785 2024-09-19 11:26:23 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

I’m aware of the ambiguity with positions but at the very least we can be certain that 8 components on a v line means XYZWRGBA, right?

L.Spiro commented on issue blender/blender#127785 2024-09-19 09:04:06 +02:00
Alpha Ignored When Loading OBJ Vertex Colors

I’m not sure of all the tools that export/import vertex-colors; I know that vertex colors aren’t part of the .OBJ specification, but Blender supports them by appending them after the vertex…

L.Spiro opened issue blender/blender#127785 2024-09-18 07:20:19 +02:00
Alpha Ignored When Loading OBJ Vertex Colors
L.Spiro commented on issue blender/blender#117367 2024-01-22 08:48:26 +01:00
OBJ Importer: Vertex Colors Lose Alignment In At Least 2 Situations

If this is going to be updated, may I request that vertex-color alpha channels be added? If we have 6 v elements, it is a vertex + RGB. If 7 v elements, a vertex + RGBA.

L. Spiro

L.Spiro opened issue blender/blender#117367 2024-01-20 19:16:45 +01:00
OBJ Importer: Vertex Colors Lose Alignment In At Least 2 Situations