Ray molenkamp LazyDodo
  • Joined on 2014-10-02
Ray molenkamp approved blender/blender#117036 2024-03-06 06:06:09 +01:00
Add Windows ARM64 support
Ray molenkamp pushed to tmp_simd_flags at LazyDodo/blender 2024-03-05 01:13:46 +01:00
6552d760cc Merge branch 'main' into tmp_simd_flags
6479dc50fa Refactor: Mesh: Use C++ threading API for tessellation
5fdd684550 Merge branch 'blender-v4.1-release'
8842982dbd Docs: note the temporary directory will be ignored unless it exists
c789a938d9 Cleanup: remove temporary directory creation
Compare 471 commits »
Ray molenkamp pushed to main at blender/blender 2024-03-04 23:12:30 +01:00
55dfe399b5 deps_builder: Fix openpgl build error on windows
Ray molenkamp commented on issue blender/blender#118020 2024-03-02 20:14:09 +01:00
Cycles: Instant crash when switching to OptiX with OSL

Do we have a stack where it crashes? I can't repro locally.

Ray molenkamp commented on issue blender/blender#118996 2024-03-02 09:14:06 +01:00
Cycles: Crash when switching to GPU OSL

Seems ok here, building the kernels the first time takes forever though, i tested on this configuration

**System Information**
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics…
Ray molenkamp commented on issue blender/blender#118863 2024-02-29 16:53:54 +01:00
Design : Add DDS file support

DDS export works? I'll be honest i only read the opening post, which mentioned neither import nor export.

import works, export we're trying to rely as much as possible on OpenImageIO which…

Ray molenkamp commented on issue blender/blender#118863 2024-02-29 16:02:07 +01:00
Design : Add DDS file support

seems to work just fine, what exactly are you planning to do?

image

Ray molenkamp suggested changes for blender/blender#118908 2024-02-29 15:53:30 +01:00
BLI: Add easy and portable way of platform-specific checks

minor nitpicks, beyond that lgmt

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:29 +01:00
BLI: Add easy and portable way of platform-specific checks

using -Wundef compiler attribute. -> using the -Wundef compiler attribute.

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:28 +01:00
BLI: Add easy and portable way of platform-specific checks

This is extra lines of code in this file, but is not being edited that often. weird sentence, comment works just as well without it, so we can probably remove it?

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:27 +01:00
BLI: Add easy and portable way of platform-specific checks

maybe move this directly below the license header so the origin and license information are near each other.

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:26 +01:00
BLI: Add easy and portable way of platform-specific checks

CPO?

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:25 +01:00
BLI: Add easy and portable way of platform-specific checks

OS_DRAGONFLYBSD

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:24 +01:00
BLI: Add easy and portable way of platform-specific checks

OS_WINDOWS ?

Ray molenkamp commented on pull request blender/blender#118908 2024-02-29 15:53:23 +01:00
BLI: Add easy and portable way of platform-specific checks

This is never 1, do we need it?

Ray molenkamp commented on pull request blender/blender#117036 2024-02-28 19:00:32 +01:00
Add Windows ARM64 support

It's been a while since i validated this doesn't break anything for x64, so once main gets merged i'll do one final pass, and then this should be ready to go from my end as well.

Ray molenkamp commented on pull request blender/blender#118812 2024-02-27 18:12:30 +01:00
Make update: Bring behavior closer to what it used to be

looks like the assets folder got fixed while i was testing, so that feedback can be ignored, the noise i'd still like to see addressd

Ray molenkamp suggested changes for blender/blender#118812 2024-02-27 18:09:09 +01:00
Make update: Bring behavior closer to what it used to be

doing the update_code/code_update tries to update the assets folder, previously this updated only things in git, and left all svn data alone, so assets would be skipped.