It appears that the process of copying the viewport render target back to the CPU is slow enough that when done over and over, it's too slow to be practical. To be honest, I wasn't aware that you…
One thought: If we use a specific metal as the default, we might also want set the color inputs accordingly. However, since they are shared, we can only set them correctly for one mode.
Also,…
What's your thoughts on using Gold as the default IOR and Extinction values? (These are the default values I am currently using)
It's different from what is usually done (A white or light…
Fair enough, we can keep it for now. I had just never seen this style before.
- Rebased to latest
main
- Changed camera UI to gray out irrelevant fields instead of hiding them
- Removed Cycles-specific DoF UI code, matches the generic code anyways
- Refactor the DoF…
Is there a reason we do sampling here like this instead of the usual
Please provide a PR description. Is this work part of a bigger effort? Is there a design task?
This came up as part of my work to optimize the current node socket animdata versioning, but I…
I'd specifically avoid "Conductor" since it's not using the actual conductor Fresnel term, unlike the other two.
"F82-Tint" is the name I've seen others use for this model, so yeah, I guess…
Ah, yes, that looks good. I'm not too familiar with the "core" Blender C++ style yet.