Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to fix-pointdensity-osl at LukasStockner/blender 2024-08-06 00:15:19 +02:00
10c3bc9c40 Cycles: Explicitly disable Point Density texture for non-Volume shaders
Lukas Stockner pushed to fix-pointdensity-osl at LukasStockner/blender 2024-08-06 00:13:31 +02:00
a1031ad676 Cycles: Explicitly disable Point Density texture for non-Volume shaders
fe672bd479 Cleanup: USD: const correctness fixes
c0d37d97de Cleanup: Sculpt: Move topology islands API to C++ namespace
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Lukas Stockner created branch fix-pointdensity-osl in LukasStockner/blender 2024-08-06 00:13:31 +02:00
Lukas Stockner pushed to main at LukasStockner/.profile 2024-08-05 17:52:16 +02:00
0ff3d45879 Update reports/2024.md
Lukas Stockner commented on issue blender/blender#124038 2024-08-04 22:39:14 +02:00
Performance issue with color sampling

It appears that the process of copying the viewport render target back to the CPU is slow enough that when done over and over, it's too slow to be practical. To be honest, I wasn't aware that you…

Lukas Stockner commented on pull request blender/blender#114958 2024-08-04 22:35:10 +02:00
Shader: Add Metallic BSDF Node

One thought: If we use a specific metal as the default, we might also want set the color inputs accordingly. However, since they are shared, we can only set them correctly for one mode.

Also,…

Lukas Stockner commented on pull request blender/blender#114958 2024-08-04 22:22:57 +02:00
Shader: Add Metallic BSDF Node

What's your thoughts on using Gold as the default IOR and Extinction values? (These are the default values I am currently using)

It's different from what is usually done (A white or light…

Lukas Stockner commented on pull request blender/blender#125676 2024-08-04 22:19:19 +02:00
Fix #125595: Cycles artifacts in overlapping volumes with different phase functions

Fair enough, we can keep it for now. I had just never seen this style before.

Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:18:04 +02:00
37b640bbe5 Add Depsgraph relationship
Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:10:04 +02:00
b05ae8c4eb Avoid componentwise addition
Lukas Stockner commented on pull request blender/blender#119869 2024-08-04 22:07:18 +02:00
Render: allow to select an entire collection to set the focal point in the Depth of Field settings in the Camera properties
  • Rebased to latest main
  • Changed camera UI to gray out irrelevant fields instead of hiding them
  • Removed Cycles-specific DoF UI code, matches the generic code anyways
  • Refactor the DoF…
Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:06:37 +02:00
3825d3d385 Fix tooltip
114c19a66d Clean up DoF distance calculation
1060339f60 Remove Cycles-specific DoF panel
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Lukas Stockner pushed to dof-collection at dema/blender 2024-08-04 22:03:36 +02:00
bcbc2311cd Fix tooltip
46e4bde8a4 Clean up DoF distance calculation
178ad40003 Remove Cycles-specific DoF panel
46d434923d format
bb0c320bc7 remove extra space
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Lukas Stockner pushed to animdata-versioning-cleanup at LukasStockner/blender 2024-08-04 19:57:05 +02:00
ef9a29481a Refactor animdata iterators to C++ callbacks
a57c3be05e UI: Add SVG Icons for Status Bar Event Use
dd905de795 Fix #125838: Elastic deform brush does not respect mask values
be4c7cae7c Cleanup: format
afa44b16a6 Fix error installing app-templates & legacy add-ons overwriting symlinks
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Lukas Stockner commented on pull request blender/blender#125676 2024-08-02 19:06:12 +02:00
Fix #125595: Cycles artifacts in overlapping volumes with different phase functions

Is there a reason we do sampling here like this instead of the usual

Lukas Stockner commented on pull request blender/blender#125485 2024-07-30 11:35:34 +02:00
Cleanup: Refactor animdata iterators to C++ callbacks

Please provide a PR description. Is this work part of a bigger effort? Is there a design task?

This came up as part of my work to optimize the current node socket animdata versioning, but I…

Lukas Stockner pushed to main at LukasStockner/.profile 2024-07-29 17:30:28 +02:00
9271a777d1 Update reports/2024.md
Lukas Stockner commented on pull request blender/blender#114958 2024-07-29 17:28:45 +02:00
Shader: Add Metallic BSDF Node

I'd specifically avoid "Conductor" since it's not using the actual conductor Fresnel term, unlike the other two.

"F82-Tint" is the name I've seen others use for this model, so yeah, I guess…

Lukas Stockner commented on pull request blender/blender#125485 2024-07-29 17:26:53 +02:00
Cleanup: Refactor animdata iterators to C++ callbacks

Ah, yes, that looks good. I'm not too familiar with the "core" Blender C++ style yet.