Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner commented on pull request blender/blender#114958 2024-07-29 14:08:38 +02:00
Shader: Add Metallic BSDF Node

Hm, let's keep it for now, it's not too much complexity.

Lukas Stockner commented on pull request blender/blender#114958 2024-07-29 14:07:44 +02:00
Shader: Add Metallic BSDF Node

Maybe "Physically accurate Fresnel effect based on the complex IOR of the material" as the description?

Lukas Stockner commented on pull request blender/blender#114958 2024-07-29 14:06:34 +02:00
Shader: Add Metallic BSDF Node

Also, thinking about it some more, I'm not that happy with "F82 Approximation" as a UI name anymore, it seems too technical. I can't really come up with anything better though, so I'm open to…

Lukas Stockner commented on pull request blender/blender#114958 2024-07-29 14:01:49 +02:00
Shader: Add Metallic BSDF Node

Looks like e.g. node_shader_clamp.cc is using it.

Lukas Stockner created pull request blender/blender#125485 2024-07-26 13:22:24 +02:00
Cleanup: Refactor animdata iterators to C++ callbacks
Lukas Stockner pushed to animdata-versioning-cleanup at LukasStockner/blender 2024-07-26 13:21:10 +02:00
8a5ef7d3ee Refactor animdata iterators to C++ callbacks
Lukas Stockner pushed to animdata-versioning-cleanup at LukasStockner/blender 2024-07-26 13:04:15 +02:00
9494ae76da Refactor animdata iterators to C++ callbacks
c7bf1a697e Anim: forward compatibility for F-Curves in layered Actions
160f27330f Fix #124922: VSE text strip shadow now casts shadow of the outline
945f7f5e23 Fix: Grease Pencil not visible when using compositor
b73d8595bb Cleanup: add missing cursor entries for Wayland
Compare 10 commits »
Lukas Stockner created branch animdata-versioning-cleanup in LukasStockner/blender 2024-07-26 13:04:14 +02:00
Lukas Stockner commented on pull request blender/blender#124474 2024-07-26 13:03:02 +02:00
WIP: Fix: artifacts at volume self-intersection

Ah, yes, sorry - I misread the code, you're already doing what I suggested.

Lukas Stockner commented on pull request blender/blender#124474 2024-07-26 11:18:08 +02:00
WIP: Fix: artifacts at volume self-intersection

Actually it requires shifting the empty entry, but that's still better than all of them.

Lukas Stockner commented on pull request blender/blender#124474 2024-07-26 11:17:48 +02:00
WIP: Fix: artifacts at volume self-intersection

Inserting at the end is cheaper since it doesn't require any shifts, and should work just as well as far as I can see.

Lukas Stockner pushed to main at LukasStockner/.profile 2024-07-22 17:59:37 +02:00
3eb34f428c Update reports/2024.md
Lukas Stockner commented on issue blender/blender#125217 2024-07-22 17:40:42 +02:00
Performance metrics profiler

We could use the CPU's TSC for timing measurements. It might not be 100% exact on old hardware due to frequency scaling etc., but we could test for that using cpuid and being slightly off should…

Lukas Stockner approved blender/blender#125172 2024-07-22 17:01:25 +02:00
Fix #125168: Cycles spot light theata_e can flip with a wide spread

Yeah, this seems like a safe thing to do, overestimating theta_e doesn't cause issues other than increased noise iirc and I can't find a simple expansion for atan(tan(x)*y) for x->pi/2.

Lukas Stockner commented on issue blender/blender#125217 2024-07-22 16:52:03 +02:00
Performance metrics profiler

A rendertime pass might be a useful way of exposing "what part of your scene is taking the longest to render".

I [hacked a render time pass](https://projects.blender.org/Alaska/blender/com

Lukas Stockner pushed to main at blender/blender-developer-docs 2024-07-17 00:24:07 +02:00
a73e614590 4.3: White balance in compositor
Lukas Stockner commented on issue blender/blender#124544 2024-07-17 00:04:02 +02:00
Color-Picker preview does not consider the current View Transform selected

I think this is intentional - if the view was applied to the color preview, then e.g. pure white for texture painting would be displayed as grey if a Filmic transform is selected.

The display…

Lukas Stockner created pull request blender/blender-manual#104861 2024-07-16 23:56:46 +02:00
Cycles: Expand thin film documentation