Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-25 02:09:44 +01:00
a62a4b8b08 Update reports/2024.md
Lukas Stockner pushed to main at blender/blender 2024-03-25 01:47:52 +01:00
05a9f96446 Fix: Add missing callback reset in RE_InitRenderCB
Lukas Stockner closed issue blender/blender#69296 2024-03-25 00:47:55 +01:00
Denoising - artefacts when transparent background is enabled
Lukas Stockner commented on issue blender/blender#69296 2024-03-25 00:47:51 +01:00
Denoising - artefacts when transparent background is enabled

Can't reproduce with OpenImageDenoise, so I'll assume this was specific to the old denoiser.

Lukas Stockner closed issue blender/blender#65887 2024-03-25 00:43:13 +01:00
Half-transparent hair produce wrong depth and mist pass in Cycles
Lukas Stockner commented on issue blender/blender#65887 2024-03-25 00:43:09 +01:00
Half-transparent hair produce wrong depth and mist pass in Cycles

Depth appears to be fixed in recent versions. Mist is still noisy, but that's inherent to how it's computed - with enough samples and/or denoising, it converges to the expected result.

Since…

Lukas Stockner closed issue blender/blender#65808 2024-03-25 00:27:32 +01:00
Crash when baking a normal map from procedural materials
Lukas Stockner commented on issue blender/blender#65808 2024-03-25 00:27:29 +01:00
Crash when baking a normal map from procedural materials

Can't reproduce anymore. Based on the stacktrace, this appears to be a duplicate of #77106, which was fixed in 389d5504120fb1a331a13118979a896b7e31ee0f.

Lukas Stockner closed issue blender/blender#65793 2024-03-25 00:04:46 +01:00
Volume voxels visible in compositing (Cycles)
Lukas Stockner commented on issue blender/blender#65793 2024-03-25 00:04:43 +01:00
Volume voxels visible in compositing (Cycles)

The attached file doesn't work in 4.x anymore, but I'm pretty sure that this is just a sampling artifact. In voxels that contain some volume density, Cycles has to perform volume sampling, and…

Lukas Stockner pushed to main at blender/blender 2024-03-24 23:58:45 +01:00
02a488d0fe Fix #61042: Cycles: Various Toon BSDF issues
Lukas Stockner closed issue blender/blender#61042 2024-03-24 23:58:43 +01:00
Toon shader glossy removes direct and indirect light of diffuse shaders at low sizes with path tracing integrator
Lukas Stockner pushed to main at blender/blender 2024-03-24 19:39:44 +01:00
d4d5281d45 Fix: Cycles: Metal compilation error
Lukas Stockner pushed to main at blender/blender 2024-03-24 17:54:26 +01:00
1f44be97e6 Fix #56355: Cycles: Wrong differentials for panoramic camera
Lukas Stockner closed issue blender/blender#56355 2024-03-24 17:54:25 +01:00
bump map off/wrong for panoramic camera
Lukas Stockner pushed to main at blender/blender-test-data 2024-03-24 17:28:49 +01:00
b9accb676b Cycles: Update panorama displacement test after differentials fix
Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-18 00:14:19 +01:00
60130a06da Update reports/2024.md
Lukas Stockner pushed to main at LukasStockner/.profile 2024-03-11 00:58:19 +01:00
37ecb9f1b1 Update reports/2024.md
Lukas Stockner commented on issue blender/blender#98930 2024-03-11 00:47:24 +01:00
Area Light Leave light border traces on surfaces (less noticable on CPU)

Could be the same as #69535?

I'm pretty sure that it is, yes - or at least very similar. Both are caused by numerical issues in the spherical quad sampling code.

Lukas Stockner commented on issue blender/blender#114515 2024-03-08 21:06:21 +01:00
AGAIN: Lights type of Mesh lights (emission) presents artifacts.

The numerical issue causing the rings and bands is addressed by #119224.

There's a second issue here as well: The light tree option appears to have a problem with the Z scale of one of the…