Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to main at blender/blender 2024-06-24 00:40:00 +02:00
b59fbbe865 Cleanup: Formatting
Lukas Stockner deleted branch principled-eevee-next from LukasStockner/blender 2024-06-24 00:20:54 +02:00
Lukas Stockner merged pull request blender/blender#123643 2024-06-24 00:20:51 +02:00
EEVEE: Adapt Principled BSDF to closure sampling
Lukas Stockner pushed to main at blender/blender 2024-06-24 00:20:51 +02:00
26eb5d9899 EEVEE: Adapt Principled BSDF to closure sampling
Lukas Stockner commented on pull request blender/blender#123616 2024-06-24 00:01:03 +02:00
Cycles: Add Diffuse Roughness option to Principled BSDF

Okay, I think I got, !123643 should address the issue. I'll just wait for that to be done.

Lukas Stockner created pull request blender/blender#123643 2024-06-23 23:59:45 +02:00
EEVEE: Adapt Principled BSDF to closure sampling
Lukas Stockner pushed to principled-eevee-next at LukasStockner/blender 2024-06-23 23:57:55 +02:00
c10e563f30 EEVEE: Adapt Principled BSDF to closure sampling
4547260bda Merge branch 'blender-v4.2-release'
4bde68cdd6 Cycles: Compress GPU kernels to reduce file size
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Lukas Stockner created branch principled-eevee-next in LukasStockner/blender 2024-06-23 23:57:55 +02:00
Lukas Stockner commented on pull request blender/blender#123616 2024-06-23 20:08:28 +02:00
Cycles: Add Diffuse Roughness option to Principled BSDF

Yes, but the clamping should happen in bsdf_oren_nayar_setup so that it only affects the multiscattering color correction.

Lukas Stockner commented on pull request blender/blender#123616 2024-06-23 20:07:35 +02:00
Cycles: Add Diffuse Roughness option to Principled BSDF

We can remove the do_diffuse optimization flags. They are not necessary since EEVEE-Next.

Same for the other do_* flags? If yes, that should be enough for a while.

Eventually we might…

Lukas Stockner pushed to main at blender/blender 2024-06-23 01:25:07 +02:00
4547260bda Merge branch 'blender-v4.2-release'
4bde68cdd6 Cycles: Compress GPU kernels to reduce file size
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Lukas Stockner commented on pull request blender/blender#123616 2024-06-23 01:22:49 +02:00
Cycles: Add Diffuse Roughness option to Principled BSDF

WIP since GLSL compilation fails:

shaders/material/gpu_shader_material_principled.glsl:30:6 error: Too much parameter in function

As long as we're not supporting this in EEVEE…

Lukas Stockner pushed to principled-diffuse-roughness at LukasStockner/blender 2024-06-23 01:21:05 +02:00
f99d8848db Add GLSL parameter
Lukas Stockner created pull request blender/blender#123616 2024-06-23 01:00:15 +02:00
Cycles: Add Diffuse Roughness option to Principled BSDF
Lukas Stockner created branch principled-diffuse-roughness in LukasStockner/blender 2024-06-23 00:59:30 +02:00
Lukas Stockner pushed to principled-diffuse-roughness at LukasStockner/blender 2024-06-23 00:59:30 +02:00
f32a699112 Cycles: Add Diffuse Roughness option to Principled BSDF
cc9bd758c9 UI: Increase in Maximum Resolution Scale
c295c9f818 Fix #123594: ICON_NONE Should be No Op
8cfe25b90c Merge branch 'blender-v4.2-release'
f885b2267f Merge branch 'blender-v4.2-release'
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Lukas Stockner pushed to main at blender/blender-developer-docs 2024-06-23 00:55:44 +02:00
9d7b4638c0 4.2: Cycles GPU kernel compression
Lukas Stockner deleted branch cycles-kernel-zstd from LukasStockner/blender 2024-06-23 00:52:44 +02:00
Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-06-23 00:52:41 +02:00
4bde68cdd6 Cycles: Compress GPU kernels to reduce file size
Lukas Stockner merged pull request blender/blender#123557 2024-06-23 00:52:41 +02:00
Cycles: Compress GPU kernels to reduce file size