Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner created branch thinfilm in LukasStockner/blender-manual 2024-07-16 23:54:56 +02:00
Lukas Stockner commented on pull request blender/blender#124673 2024-07-15 02:41:38 +02:00
Fix #124642: OSL generates UVs for objects that don't have any

Is geom:is_light the right attribute name to give this. We're not getting if the geometry is a light. We're checking if the object is a light.

Would object:is_light or just is_light

Lukas Stockner deleted branch white-balance-compositor from LukasStockner/blender 2024-07-14 23:23:19 +02:00
Lukas Stockner merged pull request blender/blender#124110 2024-07-14 23:23:17 +02:00
Compositor: Add White Point mode to the Color Balance node
Lukas Stockner pushed to main at blender/blender 2024-07-14 23:23:16 +02:00
021bce8b48 Compositor: Add White Point mode to the Color Balance node
Lukas Stockner pushed to white-balance-compositor at LukasStockner/blender 2024-07-14 23:12:24 +02:00
a0d9a60b93 Merge remote-tracking branch 'origin/main' into white-balance-compositor
6120b2f605 Merge branch 'blender-v4.2-release'
b5145d6889 Fix #121469: "Enable Add-on" ignored when already installed
71e1305b06 Fix #124637: double spacing for inline sockets
0b0481cf54 Fix: Nodes: crash in case of dissolving node after save
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Lukas Stockner commented on pull request blender/blender#124673 2024-07-14 22:38:17 +02:00
Fix #124642: OSL generates UVs for objects that don't have any

This should succeed regardless of whether we're on a light, the OSL code should check the value instead.

Lukas Stockner pushed to main at blender/blender 2024-07-12 03:43:42 +02:00
ca39a60863 Fix: Reduce AnimData versioning overhead for node socket changes
399498fdc0 Fix: Slow versioning on files with many meshes due to unnecessary loop
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Lukas Stockner deleted branch fix-124211 from LukasStockner/blender 2024-07-08 15:01:39 +02:00
Lukas Stockner closed issue blender/blender#124211 2024-07-08 15:01:36 +02:00
Float Curve node generates NAN's if the handle type is Vector
Lukas Stockner pushed to blender-v4.2-release at blender/blender 2024-07-08 15:01:32 +02:00
26b6c2b94d Fix #124211: FCurve generates NaNs with Vector handles
Lukas Stockner merged pull request blender/blender#124239 2024-07-08 15:01:32 +02:00
Fix #124211: FCurve generates NaNs with Vector handles
Lukas Stockner pushed to main at blender/blender 2024-07-05 15:36:59 +02:00
fad8d451ef Fix: MEM_new/MEM_freeN mismatch in Curvemap UI
Lukas Stockner created pull request blender/blender#124239 2024-07-05 15:14:29 +02:00
Fix #124211: FCurve generates NaNs with Vector handles
Lukas Stockner created branch fix-124211 in LukasStockner/blender 2024-07-05 15:13:49 +02:00
Lukas Stockner pushed to fix-124211 at LukasStockner/blender 2024-07-05 15:13:49 +02:00
e31cb42833 Fix #124211: FCurve generates NaNs with Vector handles
b33ad47ee0 Anim: fix unsafe use of BLI_snprintf_rlen() in the NLA drawing code
46743e8e3f AUTHORS: add 2 new authors, 3 updated names
a53aad6f73 Extensions: refactor message logging into a class
08b75549e3 Extensions: add a new error type "FATAL_ERROR"
Compare 10 commits »
Lukas Stockner commented on pull request blender/blender#124110 2024-07-04 20:21:22 +02:00
Compositor: Add White Point mode to the Color Balance node

@LukasStockner That's a bit tricky to do reviews when developers keep adding exciting new features to PR which has started a review. If you plan to keep working on a feature, mark PR as WIP. If…

Lukas Stockner suggested changes for blender/blender#114958 2024-07-04 20:19:08 +02:00
Shader: Add Metallic BSDF Node
Lukas Stockner commented on pull request blender/blender#114958 2024-07-04 20:19:07 +02:00
Shader: Add Metallic BSDF Node

Not a big fan of naming this the same as the node. Maybe something like "Physical" would make more sense.