Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner pushed to main at blender/blender-test-data 2024-06-18 22:57:48 +02:00
e5964c9b2d Cycles: Update tests due to Oren-Nayar change
Lukas Stockner deleted branch multiscattering-oren-nayar from LukasStockner/blender 2024-06-18 21:07:34 +02:00
Lukas Stockner merged pull request blender/blender#123345 2024-06-18 21:07:32 +02:00
Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF
Lukas Stockner pushed to main at blender/blender 2024-06-18 21:07:31 +02:00
5e40b9bb5c Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF
Lukas Stockner commented on issue blender/blender#123316 2024-06-18 16:39:12 +02:00
Sobol-Burley sampler is broken

I don't think this is a high-priority bug, Sobol-Burley is locked behind the debugging setting. Users should never encounter it.

Lukas Stockner commented on pull request blender/blender#123345 2024-06-18 03:17:22 +02:00
Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF

Sample comparison (intentionally not denoised to show noise level):

Old: oren-nayar-old.png

New: ![oren-nayar-new.png](/attachments/4fe…

Lukas Stockner created pull request blender/blender#123345 2024-06-18 03:15:13 +02:00
Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF
Lukas Stockner pushed to multiscattering-oren-nayar at LukasStockner/blender 2024-06-18 03:11:07 +02:00
39e0896958 Cycles: Switch to energy-preserving multiscattering Oren-Nayar BSDF
0a38a8d56a Merge branch 'blender-v4.2-release'
4093945e9c Cleanup: Use the correct license name
50a83d3e0b Fix: BLI_SUBPROCESS_SUPPORT check
6d375cf7f0 Fix: EEVEE: Wrong thickness for rotated objects
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Lukas Stockner created branch multiscattering-oren-nayar in LukasStockner/blender 2024-06-18 03:11:06 +02:00
Lukas Stockner deleted branch color-temperature from LukasStockner/blender 2024-06-17 23:50:22 +02:00
Lukas Stockner merged pull request blender/blender#123337 2024-06-17 23:50:18 +02:00
UI: Add Color Temperature unit
Lukas Stockner pushed to main at blender/blender 2024-06-17 23:50:17 +02:00
25d4d645cd UI: Add Color Temperature unit
Lukas Stockner commented on pull request blender/blender#107278 2024-06-17 23:17:14 +02:00
WIP: Shading: Set temperature subtype in shading nodes

I've opened a PR for the unit in !123337.

I think the proposed change to the default is still reasonable, so maybe we can repurpose this PR for that? I'm not sure about 6500K specifically since…

Lukas Stockner created pull request blender/blender#123337 2024-06-17 23:14:41 +02:00
UI: Add Color Temperature unit
Lukas Stockner created branch color-temperature in LukasStockner/blender 2024-06-17 23:14:03 +02:00
Lukas Stockner pushed to color-temperature at LukasStockner/blender 2024-06-17 23:14:03 +02:00
91cfe3ba76 UI: Add Color Temperature unit
0a38a8d56a Merge branch 'blender-v4.2-release'
4093945e9c Cleanup: Use the correct license name
50a83d3e0b Fix: BLI_SUBPROCESS_SUPPORT check
6d375cf7f0 Fix: EEVEE: Wrong thickness for rotated objects
Compare 10 commits »
Lukas Stockner commented on pull request blender/blender#123278 2024-06-17 22:35:11 +02:00
Color management: Support white balance as part of the display transform

But I think the purpose of inverting the display transform is also to make it so that the chosen color is white after the view transform has been applied. I'm guessing that's the default…

Lukas Stockner commented on pull request blender/blender#107278 2024-06-17 22:28:37 +02:00
WIP: Shading: Set temperature subtype in shading nodes

I don’t think using the temperature subtype is a good idea, because colour temperatures are always expressed in K, so even if someone uses °C or °F for simulations, they will not want to see…

Lukas Stockner commented on pull request blender/blender#123278 2024-06-17 21:34:26 +02:00
Color management: Support white balance as part of the display transform

For the color picking, I'm getting the feeling that instead of trying to invert the display transform, it'll be easier to read the pixel data from the viewport GPU texture before the color…