Lukas Stockner LukasStockner
  • Joined on 2013-12-26
Lukas Stockner merged pull request blender/blender#123337 2024-06-17 23:50:18 +02:00
UI: Add Color Temperature unit
Lukas Stockner pushed to main at blender/blender 2024-06-17 23:50:17 +02:00
25d4d645cd UI: Add Color Temperature unit
Lukas Stockner commented on pull request blender/blender#107278 2024-06-17 23:17:14 +02:00
WIP: Shading: Set temperature subtype in shading nodes

I've opened a PR for the unit in !123337.

I think the proposed change to the default is still reasonable, so maybe we can repurpose this PR for that? I'm not sure about 6500K specifically since…

Lukas Stockner created pull request blender/blender#123337 2024-06-17 23:14:41 +02:00
UI: Add Color Temperature unit
Lukas Stockner created branch color-temperature in LukasStockner/blender 2024-06-17 23:14:03 +02:00
Lukas Stockner pushed to color-temperature at LukasStockner/blender 2024-06-17 23:14:03 +02:00
91cfe3ba76 UI: Add Color Temperature unit
0a38a8d56a Merge branch 'blender-v4.2-release'
4093945e9c Cleanup: Use the correct license name
50a83d3e0b Fix: BLI_SUBPROCESS_SUPPORT check
6d375cf7f0 Fix: EEVEE: Wrong thickness for rotated objects
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Lukas Stockner commented on pull request blender/blender#123278 2024-06-17 22:35:11 +02:00
Color management: Support white balance as part of the display transform

But I think the purpose of inverting the display transform is also to make it so that the chosen color is white after the view transform has been applied. I'm guessing that's the default…

Lukas Stockner commented on pull request blender/blender#107278 2024-06-17 22:28:37 +02:00
WIP: Shading: Set temperature subtype in shading nodes

I don’t think using the temperature subtype is a good idea, because colour temperatures are always expressed in K, so even if someone uses °C or °F for simulations, they will not want to see…

Lukas Stockner commented on pull request blender/blender#123278 2024-06-17 21:34:26 +02:00
Color management: Support white balance as part of the display transform

For the color picking, I'm getting the feeling that instead of trying to invert the display transform, it'll be easier to read the pixel data from the viewport GPU texture before the color…

Lukas Stockner pushed to white-balance at LukasStockner/blender 2024-06-17 20:33:59 +02:00
4a3295f069 Support white balance in CPU path
4f67dd4935 Merge exposure into matrix
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Lukas Stockner commented on pull request blender/blender#123278 2024-06-17 18:52:23 +02:00
Color management: Support white balance as part of the display transform

Honestly, not sure. I just copied the Curves panel.

Lukas Stockner commented on pull request blender/blender#123267 2024-06-17 13:14:34 +02:00
Fix #123249: Orthographic DOF is influenced by near clip

Sounds good to me, focal distance 0 indeed makes no sense.

Lukas Stockner pushed to main at LukasStockner/.profile 2024-06-17 03:04:27 +02:00
1d23907d30 Update reports/2024.md
Lukas Stockner created pull request blender/blender-developer-docs#64 2024-06-17 02:54:59 +02:00
Release Notes: Thin Film and Blue Noise for Cycles
6335767a4a Release Notes: Add blue noise for Cycles
4a8d55b55a Release Notes: Add thin film section for Cycles
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a83db384ef Add blue noise for Cycles
59c49b86b2 Add thin film section for Cycles
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Lukas Stockner created repository LukasStockner/blender-manual 2024-06-16 23:41:10 +02:00
Lukas Stockner created repository LukasStockner/blender-developer-docs 2024-06-16 23:40:37 +02:00